based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
8 Trigram Divination Seal
here we go with our 2nd fire jutsu of the week. I
was surprise we didn’t review this yet. This one is
the most commonly used in the meta now. I think it
could be the most useful jutsu yet.
For 2 fire chakra, you can return any ninja to the
top of the deck. First of all, being able to
returning any ninja is just crazy. It can destroy
your opponent’s team, and potentially destroy the
back ninjas as well. It can negate a jutsu by
sending the user and stop the activation of the
jutsu all together. What more do you want? Well the
ninja returned ninja is not only gone, but it’s on
top of the deck. What this means is that your
opponent do not draw, kind of. If your opponent
draws the same ninja that was send back, then that
person is not drawing anything new to help them.
Another situation is that the ninja sent back is put
into as battle reward, so your opponent loses the
ninja all together. This is possible when your
opponent doesn’t block with a team and you use 8
trigram on a stand-by ninja. The ninja is returned
to the top and then discard as battle reward when
the unblock ninja deals damage. All this damage for
2 chakras is unheard of from other cards.
There is a draw back, but it is not anything that
can slow much people down. It requires a jonin or
above to use it. Most deck with fire does have
jonins like Kakashi or Hokage. There are even jonins
that are turn 3, which means you can use trigram on
turn 3 as well.
This should be Super Rare instead, at least a rare.
But I guess if only rich people or lucky people can
afford it would win, it would make the game boring.
Maybe Bandai should just stop making Super Rares all
together, because some, if not most, SRs are not
Constructed: 4.75/5 (- for requirement)
Very solid card, this card will stay for sets to
8 Trigram DIvination Seal
Today we review one of Fire's best jutsus, 8
Trigram. Just drop a Jonin, pay 2
Fire chakra, and you put one ninja back on top of
its owners deck. The requirements may get annoying,
but every one loves to get rid of ninja. This is one
heck of a bounce card, taking it one step further.
Instead of returning to the owners hand, its back in
Constructed: 4.5/5 Run in any fire deck.
Bounce: 5/5. Staple
Limited: 2.5/5. Nice, but you'll need to pull fire
and a jonin.
Art: 3/5. Meh
8 Trigram Divination Seal
Now then, this is the ultimate negator for a Fire
deck. See, when a ninja leaves play, any Jutsu it
had in the chain automatically fail to resolve. This
is a two (Fire|Fire) cost Jutsu to remove any ninja
from the field. To add injury to injury, they don't
return to your HAND, they return to the top of your
DECK. This is another Fire card that explains why
FIre/Water is pretty unrivaled right now.
Unlike Fire Ball yesterday, this card is not
replaced so quickly, and is still a staple as long
as you have enough Jonin+ ninjas to use it.
Constructed (Fire) - 5/5
Limited - 5/5
Art - Meh/5
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