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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Great Ninja

Card Number: 088
Rarity - R

Review Date: 10.25.06

Average Card Rating: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


dust2dust Great Ninja M-088

Pro:
-extra ninja

Con:
-heavy cost

Our first mission for Curse of the Sand is Great Ninja, something that can get you that little edge you need to win.

General-
This card has an unique effect, but not one we haven't seen yet. Remember Shadow Clone Jutsu from Coils of the Snake? Well this is like that, just a bit different. First you can't pick a ninja that isn't there already. The ninja does not have to be the head ninja of a team either, and obviously, this is a mission card, so it doesn't require a user

What's the use for this card:? Well this can get you that extra battle reward you needed to win, and still have chakra to prepare for the worst. Let say you have a Jiraiya in your chakra area, and you have a kakashi, you can play Great Ninja and make 2 teams that can get you 4 battle reward. An even better example is to bring back 4th hokage and use his effect, and potentially some free battle award. That's a lot for 2 cards (4th hokage that’s charged for the Great Ninja, and Great Ninja himself).

Curse has some really promising things installed for us. It might make fire/water not the most played deck anymore.

Constructed: 3.5/5
Limited: 3.5/5
 
Beastly Bruin Great Ninja

Hmm...I like it. I don't know if I'd use it, but I like it. On the one hand, it's the closest thing this game has to the old "dump and revive" mechanic that Yugioh players know and love. Example: Dump a big ninja like Might Guy in your Chakra area in anticipation of this card, and when you get it, pull Guy out free of charge for a turn to give you an added boost.

Another plus is that this card doesn't have the dreaded "this counts as your one-ninja-per-turn" text.

On the downside, the Ninja you bring out has a time-bomb around it's neck with a short timer. This card would be infinitely better if it's effect were closer to Orochimaru's and you discarded the ninja at the beginning of your next turn.

Either way, it's a good way to catch your opponent off guard, and should help strengthen the relatively weak Lightning Element.

In Limited, being a rare, you may not see it, but if you're drafting Lightning, this card could win you a game or two. Good luck...

Constructing Lightning: 3.5/5
Limited: 4/5 if you can pull it.
 
Jeffthebear Great Ninja - M088
Type: Lightning
Discard: 1
Target: 1 ninja in your chakra area
Effect: Move the target into your village. The target is discarded at the
end of the turn, however you cannot select a ninja that has the same name as

one in your village.

Umm..maybe I'm missing something but why are we reviewing this card?
I'll admit it's a little nifty in the sense that you can bring back one of your
ninjas that you used for discarding purposes but it gives you almost no long term advantage and no field presence it's only there for 1 turn.

The only real combo I can think of for this card is maybe bring back
Rock Lee- Gates open and score a big hit or bring back him and use 8 inner gates.

Maybe bring back a jonin to break through for a turn or bring Kakashi so you can Sharingan eye something you know he has? Perhaps its just me but I don't think this card is all that great I mean its not horrible but nothing in it
really stands out to me.

Sorry for me not writing a review the past two days I kinda dropped
the ball cause I'm brand new and didn't realize how the pojo card of the day
works yet, but I have it now so my apologies.

Also sorry for this review being short but I don't see the need to
drag it on today I don't really have that much of an appreciation for this card and
since like every card in the next set is lightning, I think we will have
better choices for lightning.

Ratings:

Lightning Deck 3/5 ( Generous )
Splash 1.5/5
Limited 2/5
OVERALL: 2.5/5


Thanks for listening see you all tomorrow, same bat time , same bat channel.
 
Raban Pro:
-Extra ninja out in a turn, maybe more rewards

Con:
-discarded

Ok today we look at a mission from the curse of the sand. It's great ninja.
i like this card because you could have to pay third hokage witha kakashi, and get him right back. I realize that he dies, but this could be a potential game winning move. So, if you had 8 battle rewards, and only a zabuza in play and your opponent has 2 battle rewards and kurenai and the third in play, then play the third, hand costing with kakashi, then play the mission, swing with 2 6es and a five for the win.
Work on finding your own combos, see you guys later.
Ray out.

 
RiiZ Great Ninja

I’m not sure how I feel about this card. I must say, normally, ninja’s don’t end up in my chakera pile unless said ninja is already in my village with no reasonable expectation of death in the next turn or two. Sometimes, late game, I will charge like crazy to avoid a hidden mist or wind scythe, but still, I’m not sure this care will be of much use. Perhaps if I were to run 25 ninjas, or felt more comfortable charging them or dropping them for other missions.
This mission has a very “bingo book” like feel to it. I think it’s better than bingo book because when you do use it, you are guaranteed to get a ninja. Additionally, I do like to pay zabuza’s hand cost with zabuza, and it would be a nasty surprise if someone wasted an end of the demon or a high cost jutsu just to see my hand cost zabuza pop right back out to the village like his deployment buddy did the turn before. So again the mixed feelings, some people may be able to use this card to do terrible things, but I do wish the text would lack the “there may be no other ninja in your village with the same name.” Anyway, since I’m sure that this will pop up in some tournament, surprise me, and tick me off, I’ll give it a mediocre review.

Constructed – 3/5
Sealed – 4/5
 

 

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