based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Striking A Deal
Do my eyes deceive me or are we reviewing this card
the 2nd time. I guess I don’t mind doing it again…
I think my mind still feel the same about this card
as last time, but let’s look at the card again. This
is among the few water cards that can actually heal;
in fact, this is the only water card that can heal
multiply targets at the same time. This could mean a
2nd chance at the battle, making your injured Zabuza,
Hokage, or even Kakashi alive and well to fight.
This card also only requires one turn to play,
making it available on any turn you may need it.
Being a mission, it is also hard to counter.
This potentially game winning effect is costly,
however. It is true that you maybe healing your
ninjas, but you have to discard battle rewards to do
so, as well as one water card and Striking A Deal
itself. That means the card require at the very
least 3 cards to do anything. Also finding water
cards to discard is always hard. Luckily, battle
rewards used for this is put in the discard pile,
which most likely mean they can’t use it again.
Still, 3 cards is a hefty price to pay. On the other
hand, losing battle reward means your opponent can
buy more time.
Lets look at it in more partial terms. if your
opponent injure your ninja, and you play Striking A
Deal, your opponent has another turn to injure your
ninja again. It is possible that your opponent use
their last ditch of effort trying to weaken your
team, but most players have a backup plan.
So, should you use this? Most chose not to. For me,
I wish I have more time to test this card. What I
think is, if used right, those cards your lost may
not matter in the end.
Striking a Deal
1 Turn Cost
1 Hand Cost
Target: (1) X number of your Battle Rewards
(2) X number of you Ninjas
Effect: Discard target (1) to the original Owner's
Discard Pile and heal target (2)
Alright. This, in my opinion, a terrible exchange.
Give up your Battle Rewards to heal that many
Ninjas? Terrible. Now, if you are in the lead, and
you can afford to lose a few battle rewards, go for
it..... Wait, what am I saying?!? Use an After the
Battle! While the turn cost might be 1 more, the
hand cost is the same. Granted, this is a Water
Jutsu, and if it's used, it will be in a Water deck.
After the Battle is an earth. Won't be used in a
Water Deck... But still. The exchange of Battle
rewards for healing ninjas is terrible. I don't
suggest this card in a Water deck. Even for it's
Constructed: 1/5 as it can't get lower (Again, from
the basis of using this card in a competetive deck)
Limited: 1/5 (Still... It's a bad card to use...)
Ninja Lesson of the Day: Let's do something basic
here. My favorite kind of techniques. Genjutsu.
Genjutsu is a technique which can be considered
Hallucinations... From seeing Sasuke bleeding and in
pieces, to Being wrapped up in a tree, to whole
worlds... Example: Evil Death Mirage Jutsu, a card
from Path to Hokage (Forgive me if I'm wrong on the
name of the Jutsu, but it's about that) is an
example of Genjutsu.
Today we look at Striking
A Deal again for some reason. I already reviewed
this card (you can check out my review if you really
;x) so I'm going to review another card--The End of
The End of the Demon
Turn Cost: 4
Hand Cost: 1
Target: (1) of your "Chunin" or higher Rank Ninjas
with a "Water"
(2) 1 of your opponent's Ninjas or Clients
Effect: Discard targets (1) and (2)
Constructed Review: See, this card is slowly
appearing in any deck that runs Water. Why? Well,
it's a nice "kill a Ninja" MISSION that can't very
easily be negated (only Lone Avenger comes to my
mind). You can discard an Injured Demon Brothers
Meizu/Gouzu to kill your opponent's Kakashi Hatake/Third
Hokage/Zabuza/Ibiki/etc. How useful is that? I mean,
you don't have to worry about an opponent's Jutsu
negating your own Jutsu or anything like that. It's
a trade one of your Ninja to kill one of their's
Constructed Rating: 4/5 VERY nice card.
Limited Review: Even if you DID pull this card, I
wouldn't use it in a Draft. I mean, you need every
Ninja you can get, and there really aren't many
Water Ninja that are above a Chunin rank in Coils (I
could be mistaken, though).
Limited Rating: 1.5/5 Keep it nice to trade or use
it in that Water/X deck. ;x
Apprentice of Anubis
Okay, today we dive into
the old archives are re-review one of my favorite
water healing cards again. Striking A Deal.
Unfortunately, there really isn’t much to be said
outside of what’s been said before. Cards that heal
are always a plus, but the fact that you need to
give up battle rewards isn’t helping it any.
Bottom line: If you’re running a STRICT water-type
deck, this’d be a nice addition, even though A Tool
Called Ninja and Senbon are slightly better. If you
aren’t running it on a strict water deck, don’t even
bother. Ichiraku Noodle Shop and After the Battle
still own this card.
Constructed (Water Style): 4/5
Limited: 2.5/5 (Much better off trying to draft
‘Till next time. :D
Striking a Deal
Turn 1 Cost 1 Water
Rarity: Rare, M-074
Target: (1) X Number of your Battle Rewards
(2) X Number of your Ninjas
Effect: Discard target (1) to the original owner’s
Discard Pile and heal target (2).
Striking a Deal is a semi-good Mission card. You can
play it anytime during/after Turn 1 and you must
discard a Water element card to use it. The effect
is simple: by discarding one of you Battle Rewards
to your Discard Pile, you can heal one of your
Ninjas. This effect might prove useful late-game,
especially if you’re running similar to Zabuza
Control and he gets injured. But, experienced
players know that there are cards better than this:
After the Battle or even Ichiraku Noodle Shop. Not
bad overall, but due to the fact that you are losing
a BR just to heal a Ninja makes this not really
worth running. This card can be useful with other
Ninjas like Asuma Sarutobi. I would personally stay
with After the Battle. Besides that, there is
nothing more to say about this card. Keep it for
Constructed: 2.5/5 If you don’t mind losing Battle
Limited: 3/5 Good when you REALLY need it!
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