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Pojo's Naruto Card of the Day

Choji Akimichi
[Formation]

Card Number: 072
Rarity - Uncommon

Review Date: 9.27.06

Average Card Rating: 3.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


dust2dust Choji Akamichi [Formation]

Pro:
-Turn 0
-valid effect

Con:
-weak stats

The last of the team, the meat. He is the favorite of many people after what he did in the anime. In the game, however, he doesn't have much use, at least not yet.

General-
He is a 2/0 which is low for an attacker. He also can be 4/0 when ino and shikamaru is there with him. This version is only good when you are using the team. Even if you are using the team, the [chubby] version is a better choice. Sure, the team with all three [Formation] have 9 team power and 5 mental power, but using the [chubby] version will only reduce the power by 1. Also when you don't have all three in your hand, [chubby] choji can still be versatile.

So far I don't really like these versions of choji. Until the version where he shows us why we love him comes, I don't think I'll use him.

Constructed: 4.0/5 (formation deck)
Constructed: 2.0/5 (any where else)
Limited: 3.0/5 (ninjas with power is appreciated)
 
Beastly Bruin Hmm...methinks if you're going to run Choji, you should probably go with the PtH version. I don't really like the version that's forthcoming in Curse, so Chubby still gets my vote.

This version of the "fat one" is only good when paired with the other two from the formation. Also, his effect is valid, and that's always a plus.

However, the Chubby version pumps itself up whenever it attacks, regardless of who's in his squad...(if he's healthy).

Long story short, if you're running a Genin Rush deck with an emphasis on the formation (re: Why?), run one copy of this and two Chubbies.

Constructed Formation: 5/5
Constructed G.R.: 3/5
Limited: 3/5 (Chubby is better in this format)

Art: 3/5
 


Rakath

Choji Akamichi [Formation]

Three different ninjas all with different effects but an effect name in common, he's part three of this squad of DOOM! 2/0 - 0/0 - M0 is standard Choji stats that we will see FOREVER. And each of those will also carry the Combat Type of Food. So this plump Ninja's effect has gotta have something to do with his squadmates Ino-pig and lazybones. Well, this is true, he gains +2/+0. Meaning on Turn 2, with the trio out in a team, you have Team power 9. The chances of a team that trumps a Power 9 that eary is LOW. However after the first two are played they might try to just blindside you with hurt. Two or three weenie teams that can trump a team power 3 will happen.

There is more to this team than just a nice Combat power, they get other advantages as well... (Yes, foreshadowing for tomorrow.)

Anyway, back to Choji himself. His stats are okay, but of the trio he's the one NOT tossed into mental decks to help aid out the smart guy Shikamaru. His Chubby form gets that because his +1 is constant on offense, and is a nice Turn 0 for Earth. Usually leading to either a Team Power of 8 (Offensive) and 7 (Defensive) if they got a ISC team out there. However in a true blue InoShikaCho deck he gets top rating... till October.

Choji Akamichi rating - 3/5
Constructed rating (InoShikaCho) - 5/5
Limited rating - 1/5
Art - 3.5/5 (FEAR THE FAT MAN!)
 

-Heartless Omega-

Choji Akimichi
Leaf|Genin|Male|
Turn 0 Cost 0
Healthy stats: 2/0
Injured stats: 0/0
Element: Earth
Rarity: Uncommon
Combat attribute: Food
[FORMATION!]
VALID: This Ninja get +2/+0 when “Ino Yamanaka” and “Shikamaru Nara” are in this Ninja’s Team.

HORRAY FOR BIG PEOPLE! This Choji can become powerful when combined with the rest of Team Asuma. He’s a good beat stick for a Turn 0. Once combined with the other members, he becomes a 4/0 attacker! He would be the front man for the Team. Once injured, he’ll still retain his Combat boost. Even when not with Team Asuma, he is a good card when used for Agro purposes.

Choji works well in a couple of decks. He fits in the obvious Ino-Shika-Cho deck, since he’s IS part of the team. And, in an Earth Agro Deck, he can be use as a chump blocker or early beat stick. Try him out and see how he works for you.

Constructed: 3/5 Not bad.

Limited: 3/5 Good attacker for an early turn card.
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