based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
-variety of effects
With the team, today we have the formation. Its
obvious what's coming today, and probably tomorrow
Here is what it does: when you play this card, your
shikamaru, choji, or ino can use jutsu of mind,
shadow, or food. This is not the best effect out
there, but certainly an interesting one.
Looking at all the cards this affects (mind transfer
jutsu, shadow possession jutsu, and expansion jutsu)
I don't see great potential. Mind transfer bounce
ninjas, only weak ones though. Possession is a sexy
jutsu. Expansion is a combo of kunai and disguise
jutsu (earth), kind of. As you can see, all three of
these cards can be replaced by others that are some
what more playable.
Nevertheless, a Shika-Ino-Cho deck would not be
complete with out this card. I guess we should wait
until better mind, shadow and food cards releases. I
still think it's fun just to play with, just to see
your opponent's expressions when you win.
This is a shining example of a good idea gone
horribly awry. Do not...I repeat...DO NOT attempt
this is competitive play. Cards like this can only
exist in a casual game environment.
Let's see what we have here. For starters, it
requires you to have a team that can be pretty tough
to assemble and keep assembled. Secondly, it
requires you to run three EXTREMELY specific jutsus,
two of which aren't worth the deckspace. Lastly, it
requires you to actually have these other jutsus at
the same time you have the hard-to-assemble team and
this card and for your opponent to have eligible
targets for said jutsus and blah, blah, blah...
Honestly, if your opponent allows you to pull this
card off on them to an effective degree, they should
forfeit the duel, promply give away all of their
cards, and proceed to leave the card shop. For the
Yugioh players out there, this card and it's combos
are about like summoning Gate Guardian. Yeah, you
get a pretty powerful result if you actually pull it
off, but it's utility is greatly trumped by
countless other cards that provide much more
advantage with much lower costs.
In conclusion, try this out in a fun deck if you
play against other people with equally situational
fun decks, otherwise, this card will almost always
end up as Chakra. Conversly, tomorrow's card is an
Constructed Anything: 1/5
Limited: I fart in your general direction/5 (props
to anyone who gets that)
Art: 1/5 (So many other shots of the three of them
that they could have used)
I feel I've been typing a handful of words over and
over this week... Anyway, this is a Jutsu card that
allows you to make your Chakra area get bigger, and
Mind Transfer Jutsu not suck. As long as you have
ANY of the following Ninjas out (Ino Yamanaka,
Shikamaru Nara, Choji Akamichi) in combat, you may
use this. Then all ninjas with Mind (Yamanaka),
Shadow (Nara), and Food (Akamichi) combat types on
the user's don't need to pay Jutsu costs for Jutsus
with Mind, Shadow, or Food requirements. Now, what
does this mean? It means if you had 2 Chakra (One
being Earth, the other being anything, and leaving
out the idea that somehow your enemies negate this
Jutsu) you can then proceed to play Mind Transfer,
Shadow Possession, and Expansion for free. There
isn't much advantage to this trick yet since two of
those three Jutsu cards are 1 costs.
However it mainly exists to make Mind Transfer not
hurt so much to play. Also, based on wording, later
cards for Choji and Shikamaru WILL make full use of
this effect if you can. Go for it in it's own deck
or you want to abuse Mind Transfer Jutsu.
Constructed (InoShikaCho) - 5/5
Constructed - X/5 (X = Mind Transfer Jutsus x1.5 +
Shadow Possession and Expansion Jutsu x0.5)
Limited - HAW-HAW/5 (nothing to use it with)
Art - 5/5 (Because that's how many points getting
InoShikaCho is, 5 points!)
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