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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Fire Style: Dragon Flame Bombs

Card Number: J-148
 

Review Date: 04.27.07

Average Card Rating

Constructed: 2.50
Limited: 2.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Uberdylan

Fire Style: Dragon Flame Bombs

Requirement: Sannin/Satoosa or above. That hurts. However, it's not so unfeasible with the hokages, orochimaru, and jiraiya running around. The cost is also pretty high; three fire chakra for one damage against each member of the other team. This goes with the whole "expensive fire damage jutsu" theme, which could theoretically work in a Lightning/Fire deck, seeing as how Lightning is the master of getting a lot of chakra for expensive jutsus. However, Lightning is one of the weaker types at the moment, and this is just too expensive and situational to really consider using.

Limited/Constructed: 2/5

meb9000

Fire Style: Dragon Flame Bombs
Jutsu-Fire
Cost: 3 Fire

Requirement: Satoosa or Sannin or higher rank.
Target: Each ninja battling against the user.

Effect: Give 1 damage to the target.

Uncommon

As we wrap up this week, we come to a very powerful jutsu that is among the new Satoosa/Sannin only ones.

Dragon Flame Bombs is straight forward in what it does, and that is disable an entire team for your 3rd Hokage to trample all over ;) That is basically the only guy who will be using this, as he is conveniently the only fire Satoosa right now. While combining with other elements, Orochimaru, The 1st/Second Hokage, or even Shibiki could be a nice surprise to use this Jutsu. Shibiki especially could be fun, since you could send him into block and blast their big ole' team to smithereens. This card would probably be a lot better if it cost 2 Fire chakra, since requiring a Satoosa or Sannin is a big enough cost by itself in my opinion. Blah, can't change what already is.

Constructed: 3/5: Could be better with new versions of Jiraiya and the new Orochimarus or Tsunades that are coming.

Limited: 2/5: Same as with yesterday's card, it is solid, but it just has trouble being used. If you got lucky and pulled a 1st/2nd or wow, a Third, you could try it out, though.

Until Next Time-Meb9000
 

Akira

J-148 Dragon Flame Bombs (Element: Fire)
Cost: Fire | Fire | Fire
Requirements: “Satoosa” or “Sannin” or higher Rank
Target: Every Ninja battling against the user
Effect: Give 1 Damage to the target.

For three chakra, you can injure your opponent's battling team. Sometimes, you will lower their combat or support substantially, or even kill one of the ninjas in their team before the showdown, making it easy to completely defeat the opponent. However, lthis card is easy to counter, because it's cost is high and it requires a high rank ninja to play. At that late point in the game when you have a Sannin, your opponent has probably found a counter to this jutsu. Also, it's unlikely that this Jutsu can be used as Removal (Like 8 Trigrams and Giant Vortex) unless the jutsu kills the user.

In limited, negation isn’t so easy to come by, but Sannins and Satoosas are as well. Though if you’re drafting R&R, you could pull the First, Second, Third, or Orochimaru. The heavy Fire cost will also hurt you, and by time you have a Sannin, the chakra necessary, and Dragon Flame Bombs it might be too late. But if you can get this to resolve, you will probably force your opponent to concede. It’s risky, so it wouldn’t be first pick for me, but if you have favorable conditions in your deck (Lots of fire, satoosas) then throw it in as a trump card. If you can pull it off, it will be an enourmous blow against your opponent, one that is difficult to recover from in limited.

Constructed: 1/5
Limited: 3/5
Art: 5/5 (“Happy Birthday! Make a wish, Grandpa!”)

Beastly Mage

Hey there, Naruto fans. Beastly Mage here once again, getting ready for tomorrow's Chunin Exam *anxious*. Today's card is one that seems to have inspired the previous two cards. Dragon Flame Bombs can be negated by this week's previous cards. That doesn't mean you shouldn't run it. It's still pretty good. Problem is that it's a bit costly (like a lot of Fire cards) and has a rank requirement. Still, giving damage to an entire team is great.

Ratings:

Constructed: 4/5
Limited: 3/5
Art: ZOMG, he's gonna blow!!!/5

 

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