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Well Planned Mission

Card Number: US015
 

Review Date: 08.24.07

Average Card Rating

Constructed: 4.00
Limited: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Uberdylan

Well-Planned Mission

Yet another draw mission for wind, and this is a powerful one. You can activate as soon as turn one, and then you get an extra draw at the end of every turn you use a mission. That means basically drawing 4 cards a turn when you start using One Mornings, and who can disagree with drawing cards? One of the most powerful permanent permanents we have so far, and a boost for wind decks.

Limited/Constructed: 4.8/5


Beastly Mage

Well-Planned Mission (M-US015)

Friday at last! Today's card is one that just adds more drawing power to Wind decks. This permanent mission allows you to draw at the end of the turn you play a mission (except when you played this one). If your deck relies on more missions than normal, AND you have room for this card, you could try it. I really need to see it in action to really say just how good it'll work.

Ratings:

Limited: 3/5
Constructed: 4/5 (in draw power decks)
Art: Just half the face?!/5

Byakuya Kuchiki

Well - Planned Mission

Today is our last mission for this week and it's the Rare Wind Well - Planned Mission card. It's a turn 1 card which is nice since you can use it early.
It's effect allows you to draw a card every time you play a mission card aside from this card. In tempo, this card might be decent to help you draw cards since you are always short in cards near turn 3 or 4 after playing a lot of missions. Although, it might cramp the mission area up. Either way, this card has some definite potential out there somewhere, you just got to find what it works best with. I have no rags with this card either, so try it out. :)

My ratings:

Constructed: 3.5/5
Limited: 3/5

Erk2106

Today we see a new source of draw power for wind. This is yet another US exclusive card. We take a look at one called Well-Planned Mission. Turn 1 that allows you to draw 1 card at the end of your turn you play one or more mission cards excluding this one. Playing One Morning on turn 4 means 3 cards in your hand. I can see a place for this in alot of wind subtype decks.

Ratings:

Constructed 4/5
Limited 3/5
Art 2/5


 

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