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The Final Valley

Card Number: M-255
 

Review Date: 12.11.07

Average Card Rating

Constructed: 4.60
Limited: 3.00

Ratings are based on a 1 to 5 scale. 1 being the worst. 3 = average. 5 is the highest rating.


Uberdylan

The Final Valley

Makes the juggernauts of tomorrow and the day after into super-juggernauts, protecting them from End of the Demon, etc. Run in that deck, nowhere else. Oh, and lets you get them out by turn 4 instead of turn 6.


Beastly Mage

The Final Valley

A double Chakra mission? Nice! It's Fire and Lightning, which means you can use it with the new Naruto and Sasuke (which will be reviewed later). This mission protects them from your opponent's missions for 4 turns. It also allows for something else which you'll see tomorrow and the day after.

Limited: 2/5 (unless you can draft the right cards)
Constructed: 5/5 (in the right deck)
Art: 4/5

The First Hokage

The Final Valley

This week we are previewing some early set 8 cards which come out in January.
Today we look at the mission card which allows you to put in that turn 3 Naruto and turn 4 Sasuke. This card can be played on turn 2, which is nice and it's Lightning and Fire so both Fire decks and lightning decks can take advantage of it. It's Permanent 4 as well, so you're bound to drop them at some point. In addition, the Naruto and Sasuke are immune to Mission cards, which is nice as well.

Constructed: 3.75/5
Limited: 4/5

Mark Howard

Next up we're headed to The Final Valley. This mission's great! It's Turn 2 and stays out for a whopping FOUR turns! It let's all [Special Power] Ninjas become invinible against missions. But what's so special about this crappy card? Check back tomorrow and find out...

5/5...


 

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