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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Genjutsu: Infinite Darkness Jutsu

Card Number: J-157
Rarity - U

Review Date: 02.05.07

Average Card Rating: 2.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Uberdylan

Genjutsu: Infinite Darkness Jutsu

Wow, that's specific. A jutsu that not only requires two different symbols, but one that only a select few ninjas can use. Let's make a list of sannins and satoosas, shall we?

2 Jiraiya

Orochimaru

2 Third Hokage

Fourth Hokage

Kazekage

That's three lightning, one water, two fire, and one wind. Seeing as how this jutsu requires fire and wind, you'll probably only use it with the Third or Kazekage. However, if you do manage to use it, it's basically an automatic Overwhelming Victory; your ninja will have 6 (or four if injured), and your opponent's team will have 0, so you could theoretically devastate an opponent's big team. Theoretically, it could combo well with Exhaustion of Stamina, but your opponent would likely see it coming and just chump block. However, if you do get it off (excluding against Kabuto), well, bully for you.

Constructed Wind/Fire: 3/5
Constructed Fire/X or Wind/X: 2/5
Limited: 2.5/5
 


Fost

Genjutsu: Infinite Darkness Jutsu

Well we hope everyone had a good weekend and to kick off the week we continue our Revenge and Rebirth Card reviews which quite an interesting Jutsu card.

Symbol: Wind
Cost: Fire | Wind
Requirements: 'Satoosa' or 'Sannin' or higher rank
Target: All Ninja other than user
Effect: Target's Power becomes 0/0 during this turn.

When I first read this it seems really good. A fire and a wind chakra cost which isn't great but its ok. Then the effect of making all ninjas power 0/0
is very good. You will be able to defeat the head ninja and give 1 damage to
every ninja on the team you are battling with this card, which is very good.

However before you rush to put this card in your deck you have to consider the fact that it requires Satoosa or Sannin, which is turn 6 (or turn 3 is you have the coils of the snake Orochimaru). This means that it will be useless if you draw it in turn 0. Also it says "Target: All Ninja other than
user". If this means that all of your ninjas except the Satoosa or Sannin gets 0/0, which means you will only get one attack so it can become a burden.

My advice is honestly not to play this. The CONS outweigh the PROS, if I am wrong about your ninjas getting reduced as well then it might be worth playing because it does have a bit of potential and you will need a deck with about 5 Satoosas or Sannins to make this card easier to play. There are
better cards out there.

(Add 2 if I am wrong about your ninjas getting reduced as well)
Constructed: 1.5/5
Limited: 1.5/5
Art: 4.5/5 (the 3rd's greatest battle)
 

Uber ltachi

Hello again Pojo readers. Today we're reveiwing yet another card from the upcoming Revenge & Rebirth set and from the looks of things, we'll be reviewing other cards from the set all week. Lucky day :)

Today we're reviewing the card "Genjutsu: Infinite Darkness Jutsu". It's a rather interesting Jutsu that can render each Ninja in play, includeing yours (aside from the user) completely useless for the turn it's activated. Let's take a closer look.

Genjutsu: Infinite Darkness Jutsu
Type: Jutsu
Attribute: Wind
Jutsu Cost: [Fire | Wind]
Requirement: "Satoosa" or "Sannin" or higher rank
Target: Each Ninja except the user
Effect: The target's Power becomes 0/0 during this turn.

The ability to render every Ninja in play except the user almost completely useless in battle really isn't something to be so easly overlooked. Because it requires the highest level of Ninja in the game currently to use you would think there's got to be some catch to make this card more broken or atleast halfway decent..right? That would be false, this card is just as reads.

In a constructed deck, most players will only have 2 maybe 3 "Sannin" or "Satoosa" Ninja. Since most high level Ninja don't come into play until late game you'll have ample opportunity to draw this card into your hand before your able to play it. That's also were it's biggest flaw is. The fact that it cannot be played until late game and that you'll need "Satoosa" or "Sannin" rank Ninja to play makes this card even more inconsistant. Unless your loseing the game and feel that you need to "tie things up" late game you'll want to play other cards. Keep an eye out for this however, it can easly change the game in your opponent's favor if they're loseing the Ninja-Power battle (Who has higher powered teams).

In Limited format, this card will see almost no play due to the fact of the rarity of many "Satoosa" and "Sannin" rank Ninja (Unless Path to Hokage packs are involved..).

The Artwork is pretty mediocre. I think it would have been better if they caught a picture of the Third Hokage standing in the complete darkness from a distance, not such a close up picture.

Final thoughts:

Contructed Format: 2.5 / 5 (It's decent, but the fact that it's so difficult to play really hinders this card)

Limited Format: 1.5 / 5 (Unless your drafting Path to Hokage and manage to pull the Third Hokage or some other high rank Ninja, I'd stay away..far far away from this card)

Artwork: 2 / 5 (Decent, could have been better)

If you have any questions or comments about my reviews or about the Naruto TCG, feel free to PM me on the Message Boards (I go by the same name as here) or E-Mail me at Uber_ltachi@yahoo.com (First i in itachi is lowercase L)
 

 

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