based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
It's two words since when?...
Anyway, I'm assuming both ninja must be injured. So
neither can add its combat; so what? Unless you're
dealing with the Nine-Tailed Fox or maybe a souped
up Naruto, I fail to see why this is better than
many attack boosting jutsus out there. Sure, it
could power your team more than, say, a Kunai, but
it's way too situational.
The last card is Headbutt
from Eternal Rivalry, a new Jutsu for Lightning. It
requires the user to be injured I think, but it
makes it to where one ninja's Power cannot be added
to the team power. It seems to be a little
situational at first, but this is a very good Jutsu
for Lightning, one of the best it has right now.
Tailor-made to be used by Naruto and a select other
ninjas that are still good while injured, this Jutsu
take powerful teams down with one simple chakra of
any color. This card is playable especially
considering you can combine this with the new Haku
or old Sakura, Determination. Never underestimate
the ability to lower a team's power, which this card
seems to be good for doing.
Limited: 4/5(I forsee the guy who pulls the new Haku
Constructed:4/5(more cards combo with this card than
one might think)
Happy Friday! Today's card is Head Butt, another
card from Eternal Rivalry. This card subtracts any
power your opponent's ninja may add to his/her team
with the cost of just one colorless chakra. Problem
is that this also takes power away from your team,
since the user can't add any power. Still, it's a
pretty good card. In the right deck it can make a
Hm. It's a Water Prison or
Sexy Jutsu for one of any chakra and the requirement
Since it's quite easy to injure a ninja (block your
opponent's Naruto CoP...) this isn't too hard to
pull off. I generally hate jutsus with requirements
but it's super easy to get your ninja injured.
One problem with this strategy is, things like Water
Prison or Sexy Jutsu can create the same effect,
without the requirement, for 2 specific chakras
rather than one of any. And with these jutsus, you
can defeat or injure one of your opponent's ninjas
without injuring one of your own to do it.
In limited, you don't always have two water or two
lightning, so a jutsu like this with the cost of a
Kunai has a better chance of being played.
Today we look at Head
Butt, the splashable Lightning jutsu that may see
some play. For 1 colorless chakra, Head Butt allows
you to pick one ninja on your opponent’s team and
stop his power from being added to the team’s power.
With a very cheap and splashable cost, Head Butt may
see some serious play, as it can easily enable you
to get complete defeats. But without proper negation
(something lightning sorely needs), Head Butt is
useless in most lightning decks (the deck it fits in
the best), and without proper play testing, the true
power of this card cannot be judged. I at least
expect it to see some competitive play.
Limited: 5/5 (Splashable and incredible powerful
without the fear of negation)
Constructed: 3/5 (Has a lot of potential, will be
interesting to see what happens to this card)
Art: 2/5 (So much… anger)
Today we are looking at the uncommon Jutsu called
Headbutt from obviously Eternal Rivalry. It's a
Lightning Jutsu that costs 1 of any chakra to use.
The question is, Is this Jutsu worth it? Let's look
at the card closer: The Requirements are an injured
Ninja, which usually means that since the ninja is
injured their power is weaker... The exception is to
Lightning Cards like Naruto, Fourth Hokage, and so
forth, where they actually get stronger when
injured, so it wouldn't help too much there. You'd
more likely use it on an injured ninja that has less
power than the opponent's target Ninja. This card is
good, but won't always be effective... I'd probably
rather use the Path to Hokage's Kunai than this card
at least until I figured out some combo's with it.
Hello all. It's Friday and
you all know what that means. It is time for another
Card of the Day. Today's card is a Lightning Jutsu
called Head Butt. Cost 1 of anything, Requirements:
1 injured ninja Target: User and 1 ninja battling
against the user. Effect: The targets power can't be
added to their Team Power. I see a whole new use for
Naruto Uzumaki (Nine-tailed Chakra). It could even
be more useful with the Naruto(Overflowing Power)
from this set.
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