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Shadow Possession Jutsu
(J-US017)

 

Review Date: 07.27.07

Average Card Rating

Constructed: 2.40
Limited: 2.90

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Uberdylan

Shadow Possession Jutsu

Oh gawd. I don't know what he's talking about, but it seems Shikamaru made a pun.

This can be a handy jutsu on occasion; although requiring Shikamaru (his father works too, but the effect is useless unless he's injured), it can drop someone's power to 0. Unfortunately, if you're using Shikamaru outside of a mental battle, chances are it's against other genin or maybe chunin, and the jutsu won't drop their power enough to hurt the opponent drastically. On the other hand, if shikamaru is sent against a lone jonin, you'll be able to injure both of them, and on occasion there may be a slot for him to join a team of jonins.

In conclusion, unique requirements bad, but dropping power to 0 good; so, if you have space, and don't frequently use Shikamaru as a chump blocker, you can throw a copy in your earth deck.

Limited/Constructed: 2.8/5


Beastly Mage

Shadow Possession Jutsu (J-US017)

Happy Friday, guys and gals. Today's card is a new version of Shadow Posession Jutsu. This version makes the target's power equal to the user's. This means, for example, that the head ninja in a team will get it's power reduced to 0 when used by Shikamaru. Fun card, but I don't see much use for it in the constructed format when the original one made the target's combat and support drop down to 0. In limited, however, it could be useful. Try it and see.

Ratings:

Limited: 3/5
Constructed: 2/5
Art: Why does Shika look like he's doing the Macarena?!/5


 

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