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Hidden Needles

Card Number: J-199
 

Review Date: 07.05.07

Average Card Rating

Constructed: 2.63
Limited: 2.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

meb9000

7/5

Hidden Needles
Jutsu-Wind, Cost: 2 Wind
Req: Shizune
Target: 1 Ninja

Effect: Reveal the top 3 cards of your deck. Give 1 damage to the target for each Jutsu or mission card among them. Return the cards to the top of your deck. Then, shuffle your deck.

Rare

I hope everyone had a happy Independence Day! The Jutsu reviews from Dream Legacy continue today with Hidden Needles, a rare from Dream Legacy.

Like Acid Slime, Hidden Needles can potentially kill a target in 1 shot, but it is far less reliable due to its random nature. At the least, it is usable with a Turn 3 ninja, unlike the Slime which needs Katsuyu to use. The problem with Hidden Needles is that a deck is typically 62.5% (25/40) Ninja cards, which leaves only 15 cards in the deck that can trigger this Jutsu. It's kind of like how Moegi was so much better than Udon for the few decks that wanted early card advantage. The Needles I'd say has a solid chance of dealing at least 1 damage to the target, which is fair for 2 chakra. Getting a second Jutsu or mission isn't that unlikely, but might not happen as often as you'd like. Getting 3 damage is a pretty big waste, since it is overkill and you miss out on the jutsus/missions that were coming up. Go ahead and try this card if you like Shizune and have a bit of luck.

Constructed: 3/5

Limited: 2.5/5

Until Next Time-Meb9000
 


Beastly Mage

Hidden Needles (j199)

Hope you had a nice 4th of July. ^_^ Today's card is, like Tuesday's, character specific. It requires Shizune, and it's not so bad when you look at it. Select one ninja (again, it doesn't have to be a battling ninja), show your opponent the top three cards from your deck, and give that ninja one damage for every mission or jutsu among those three cards. Chances are you'll be giving that ninja at least one damage. It's a bit risky (particularly when you let your opponent know the next three draws), but it could be useful.

Ratings:

Limited: 3/5
Constructed: 3/5
Art: 3/5

 

Ajj

Today we look at Hidden Needles, another character specific jutsu for wind that will see no play. Hidden Needles requires Shizune, a staple in medical decks, and can potentially deal 2 damage to an opponent’s ninja for 2 wind chakra. Though that sounds good, it could also deal just 1 or no damage, becoming a waste of chakra. On top of that, it also requires Shizune and will more often than not just end up as a handcost. Overall, Hidden Needles is an inconsistent card that will see no play due to its effect being a complete gamble and its character requirement.

Limited: 2/5 (This card almost killed me during a draft tournament, thank god for Shark Skin)
Constructed: 1/5
Art: 4/5 (An eerily determined Shizune kicking some ass. I love the pose and
background)

 

Darth Sideous

Hidden Needles

Today's Jutsu is Hidden Needles from Dream Legacy. This might be one of the more useful specific Jutsu's from the set as you really don't expect it to see play. For only 2 Wind chakra and the requirements of Shizune, you can potentially kill a troublesome ninja. If not, then at least you can injure a good support ninja like Temari. Even if you don't run all that many missions or jutsus this card can come in handy. There's the platoon of Tsunade/Shizune that can use this or the turn 3 Shizune. I like this card in female decks and wind decks.

Ratings:

Constructed: 3.5/5

Limited: 3/5... Need to get 2 Rares...

Darth Sideous Out!


 

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