based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Welcome to mission week!
Hmm, tossing ninjas for cards. I like that they go
to your chakra area; this mission could be handy for
making a lot of chakra, since it replaces all the
ninjas you sacrifice with cards in hand. Be careful
of losing all your chump blockers, though; this is
probably best in a deck that lets you get around the
"one ninja per turn" restriction, aka a swarm deck.
If you find you lack chakra or have extraneous
ninjas, go ahead and run it.
Art: evil badass/5 (those lines underneath his eyes
always weird me out, though)
Hello, fellow Pojo-ers.Today's card is one that can
bring draw power at a price. By moving in-play
Ninjas to your chakra area you can draw a card for
each of them. There's no limit for how many you can
move. It's not such a bad card, but it all depends
on the situation.
COTD 6-18 June
Today we get to look at Fratricide, another card for
all you Itatchi fanboys. Fratricide is a fire
mission, that allows you to move x number of your in
play ninjas to your chakra area to draw x number of
cards. Though it can be good extremely late game
when you need cards and have a bunch of useless
ninja, Fratricide is just too situational. Losing
ninjas is always a bad thing; extra ninjas still
have their uses like chump blocking or late game all
out attacks for those last few BRs. To give up the
ninja advantage to just draw cards seems pointless,
especially when cards like The One Who Inherits…
exists. Drawing cards has never been easier than
right now, so don’t expect Fratricide to see play in
any competitive decks.
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