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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Inoichi Yamanaka
[Reunion of the Trio]

Card Number: N-160
Rarity - Rare

Review Date: 03.01.07

Average Card Rating
Limited: 3.50
Constructed: 3.41

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Fost

Inoichi Yamanaka

Some good support for earth

The good points of this card are that you are able to boost its stats by its effect, which is valid. His stats are ok. His injured stats are good for supporting you team. Also if you are able to get the other two out in your village you will have a strong team.

However the boost does have specific requirements, which isn’t great. Also even thought I said the stats are ok, they are a little weak for a turn 4.
Also there is no mental power.

My advice is even with the drawbacks it still is a good card for earth. It does show some potential.

Constructed: 2.75/5 (Earth)
Limited: 3/5
Art: 3/5 (1/3 of the Trio)

meb9000

3-01-07

Inoichi Yamanaka
Leaf/Jonin/Male/Earth
Entrance Cost 4, Hand Cost 0
Mind attribute
Combat/Support: 4/3, 0/3 injured
Valid: This Ninja gets +1/+1 when it is in the same team as a Jonin ninja with the "Shadow" and a Jonin Ninja with "Food" attributes,

I love the Ino-Shika-Cho concepts that are illustrated well in the game. Too bad they only had one appearance in the anime thus far together, during the Attack on Konoha arc.

Inoichi has pretty nice speed, being on par with Kurenai in the Combat department. It is nice that he keeps his 3 Support when injured, but it ain't cool that he loses all Combat power in that state. Something to work around. The effect is identical to the others in the Trio, turning him into 5/4 when in formation. While this is nice, he will still want to be a back row ninja, since Choza should lead the fight with the Expansion Jutsu being able to give him +6/+0!. Inoichi's personal Jutsu, the Mind Destruction Jutsu, can definitely be handy for turning an opposing team into weaklings. However, Mind attribute is not that well supported, so this guy can lack a lot of utility because of it. He just seems to be there just for the sake of the trio.

Constructed: 1.75/5: Much better Jonin out there that aren't dependent on being in a specific squad.

Limited: 3/5: Jonin ninja can be hard to come by, and it has no hand cost, enjoy.

-Until Next Time, meb9000

Swordmaster
13

Thrusday's card is one that anyone who likes Mind Transfer Jutsu has been waiting for, Inoichi Yamanaka. He is a Turn 4 Jonin which is a plus since he can use Jonin Jutsus a turn earlier than a lot of the playable Jonin. His stats are decent for a Jonin as well, 4/3 healthy and 1/3 injured, so unlike Shikaku and Choza, Inoichi can still remain a strong part of the team even if your opponent injures him(which can happen easily). Inoichi also has Mind, so he can use Mind Transfer Jutsu as well, plus Mind Distruction, his Mind Jutsu, allows you to steal an opposing ninja's stats to add to your team. Inoichi is among the cards that essentially helps it close the gap with the more powerful elements as you now have a 3 support Earth ninja. One could run a fun Trio deck and use the younger Ino-Shika-Cho formation as well, but Inoichi is more likely to be run by himself and his injured stats actaully make him better than Shikaku if you want the 3 support for your ninja team. Earth really needed the new cards and Inoichi is one of the cards that make Earth better. Not game-breaking like yesterday's card, Inoichi is more of a card that is good, but not fantastic good.
Limited:4/5(one of the best Turn 4s you can pull in the new set)
Constructed:3/5(mainly because of his effect)

Nogard

this is the earth version of everyone's favorite support ninja, This is a must have in any earth deck, and it can be splashed but i think that people who dont run earth will splash kurenai over this guy

limited: 4.5/5
constructed: 5/5 in earth, 3/5/5 in anything else

Beastly Mage

CotD for March 1

Inoichi Yamanaka (n-160)

Greetings from Beastly Mage, guys. Today's card is Inoichi Yamanaka.

Being Ino's dad, I was thinking this guy would pack some mental power (hey, I'm a mental fan). But he doesn't. His effect only works when he's with his other friends, the original Ino-Shika-Cho formation. His combat and support stats when healthy are pretty good for a turn-4 ninja, and the "Mind" combat attribute helps for the Yamanaka signature jutsus. Still, there are better cards than him, except for an Ino-Shika-Cho deck that is.

Ratings:
Constructed: 3/5 in an Ino-Shika-Cho deck, 2/5 in all others
Limited: 3.5/5 since he's actually good in such a situation

Kai

Inoichi Yamanaka [Reunion Of The Trio]
Leaf | Jonin | Male
Healthy: 4/3
Injured: 0/3
Entrance Cost: 4
Hand Cost: 0

Valid: This Ninja gets +1/+1 when it is in the same team as a "Jonin" ninja with a "Shadow" Combat Attribute and another "Jonin" Ninja with a "Food" Combat Attribute.


Pros:
Valid
Good Healthy Stats
Jonin

Cons:
Situational power-up effect
Bad Injured stats
Earth

Wait, if he has "Mind" Attribute, should'nt he have some Mental Power? o_O

Ok, so when I saw this card, I thought, "Cool, its like a Kurenai with an effect". But then I realized that its combat is 0 when its injured. Its not as versatile as Kurenai.

Hes a Jonin, meaning he can use 8 Trigrams

Its effect is Valid, so thats good. He can use his effect when injured. Wait, hold on... The effect... What? Just to get a simple +1 I have to fish out 2 other specific Ninjas in my Deck?! Aww man...

The worst part is, there are no other Jonin Ninja with "Shadow" or "Food" Attributes besides Shikamaru and Choji's dads. If I remember correctly, I think they also have a power-up effect similair to this.

And hes Earth. The least supported Element. If he were Fire, Water, Wind, or even Lightning, I would've rated him abit higher.

Constructed: In a Deck around the Trio, then 5/5, but in anything else, 2/5
Limited: 3/5 Not that hard to pull off this and the other two.
Art: 1/5 (I never really liked him or Ino for some reason)

 

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