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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Power for Change

 

 

Card Number: Series 4 - 135

Review Date: 03.07.07

Average Card Rating
Limited: 1.37
Constructed: 1.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Fost

Power for change

Today’s COTD continues our R&R theme

The advantage of this card is you can increase your “Naruto’s” stats.

However the card is turn 4, which is quite late in the game. Also it all depends if you have any ninja’s which growth coins on them.

My advice that it’s not really a card you’ll want to play. It does have some potential in a growth deck with Jiraiya [Releasing the Seal] but that’s about it.

Constructed: 2.5/5 (growth deck)
Limited: 2.5/5
Art: 3.5/5

meb9000

Power for Change
Mission-Lightning

Turn 4, Hand Cost 1

Target 1: Your Naruto Uzumaki card in play. Target 2: All growth coins on your ninjas.

Move "Target 2" onto "Target 1"

We have here a situational Naruto-only card that could make for one big ninja, but requires a ton of setup to be worth it...

First off, you need to have at least 2-3 growth coins in play, which requires a lot of duplicate Ninjas to do. Currently, growth is not a big tactic in tournament play, as it loses card advantage and can be difficult to achieve unless a good draw/curve is established. Also, just establishing a giant Naruto could be all for naught once a simple Fireball Jutsu or Twin Snake Sacrifice Jutsu puts an end to it. I don't recommend this card too highly...

Ratings

Constructed 1/5: Any speedy deck will put a stop to this strategy in a second

Limited 1/5: Cry in despair as one of your rares was crap...

Until next time-Meb9000

Swordmaster
13

Wednesday's card is Change for Power, a Mission that is basically support for Naruto. There isn't much to say about it. If you run a deck that is based on Growthing your Ninja, you can make a huge Naruto, but otherwise, you may want to reserve the Growth coins. Its use is limited at best, but if you can abuse it, go for it.

Limited:1/5(the odds of drawing a lot of Growth Ninja here are slim to none)
Constructed:1.5/5(still not useful unless you runa Growth deck)

Nogard

this card is to situational to be played and how many times are u going to growth a ninja and it wastes a mission space you can use for disaster and procter
Constructed: 1/5
Limited: 1/5

 

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