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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Orochimaru
[deal]

Card Number: N-217
 

Review Date: 05.14.07

Average Card Rating

Constructed: 4.33
Limited: 4.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Beastly Mage

Orochimaru (n217)

Hello there, Pojo-ers. Today's card is from the newest set "Dream Legacy": Orochimaru [Deal]. When he's deployed, your opponent must do one of two things: either draw a card while giving your a battle reward or not draw and let you discard two cards from his/her hand. This card is just one of those that can make your opponent either cringe or say a really big "whuteva!" since if he or she doesn't have a hand then you can't discard. Still, it's a pretty solid card, having all of the stats of his previous incarnation (wait a minute...). In a Sound deck he's pretty good, as well as in water decks. Try and see.

Ratings:

Constructed: 3/5
Limited: 4/5
Art: Nasty!/5

Akira

A lot of people really like the new Orochimaru for good reasons. It's effect reminds me of a lot of Magic: the Gathering cards which give your opponent a lose-lose situation to decide upon. If your opponent draws the card, you get a battle reward (which is really nice) and if not, they discard 2 cards which is also great. On top of that he's your typical Orochimaru with great stats. Step aside EYAL.

In limited, any ninja with stats like this is a great pick. It's effect is great when resources are limited and losing BRs make a bigger difference (if you've only got 1 jutsu that negates jutsus or 1 turn 6, for example.)

Constructed: 5/5
Limited: 5/5
Art: 2/5 (EYAL has better art IMO...)

Swordmaster
13

Orochimaru is our standard Orochimaru with an effect that is good or bad depending on how you use it.  Deal's effect allows the opponent to draw a card and give you a Battle Reward or not draw and discard two cards.  A lot of cards in this set deal with card drawing, but this one gives your opponent a choice to draw or not draw.  Depending on who's across from you, the choice they make can either be in your favor or screw you over.  If your opponent is new to the game, they may take the second choice believing they do not want to give you that Battle Reward but the expert will either give you the Battle Reward when they are just about to win(or believe they will anyway) or take option number 2 when they have an empty hand(very likely by Turn 6).  This card tests the ablity of both players and a good player can make a deck with this that can make up for the downsides.  Add some control elements to stop Jutsus and Missions for the first choice and something like Leaf Ninja Forces for the second one.  Not a bad Orochimaru, but not as broken as Eternal Life and Beauty, the one most people will play when they can get him.
 
Limited: 5/5(anytime you pull Orochimaru in a tournament is a good day).
Constructed: 4.5/5(only because you're more likely to run Eternal Life and Beauty if you got him)

 

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