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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Kurenai Yuhi, Reliable Comrade
 

Card Number: N-195
 

Review Date: 05.25.07

Average Card Rating

Constructed: 2.00
Limited: 3.60

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Swordmaster
13

Today is Friday and the final card of the day is Kurenai Yuhi, Reliable Comrade. Her attack is kinda low at 5 considering she is a Turn 5 ninja and requires a discard to play, plus she doesn't have an awesome effect meriting a ninja with 5 power like Baki or the new Kabuto. However, her support goes from 3 to 4 if she's paired with Asuma. Again, she's useful in a deck that combines Earth and Wind, more than likely some form of mental deck, but I personally would rather run the new Asuma and old Kurenai. Still, she's the only Turn 5 female ninja out there, which counts for something now that Tsunade is out and decks will run more female ninjas.

Limited:3/5(5/3 is still pretty good)
Constructed:2/5(she's not bad, but Baki is more useful at Turn 5)

Beastly Mage

Kurenai Yuhi (n195)

Happy Friday, Naruto fans. Today's card is Asuma's partner card. When both are paired up in the same team they get their effect. This sounds great, but it's not as broken as some would expect. Remember, it all depends on the deck you build. In most decks that would use Kurenai, the non-effect version works better. Try it and see.

Ratings:

Constructed: 3/5
Limited: 3/5
Art: 5/5

Smitty Sensei

Kurenai Yuhi
Leaf/Jonin/Female/Mental Power 1
Element: Wind
Combat Attribute: Genjutsu
Entrance Cost: 5
Hand Cost: 1
Effect: Reliable Comrade
Effect Text:  Valid: While this Ninja is in the same team as "Asuma Sarutobi," it gets +0/+1.
Power: 5/3 Healthy, 2/3 Injured
Rarity: Uncommon
 
SmittySensei here to review one of the Rookie Nine's Jonins, Kurenai Yuhi (Reliable Comrade)
 
My first impression of Kurenai is the same as my first impression of Asuma (Reliable Comrade), and that is great in a mental deck. Not only is Kurenai one of the best elements for mental power, she is a decently powerful card with a small mental power to add to a mental deck. The great thing about Kurenai and what has made her one of the most popular cards in any deck is her high support, even when injured. The new incarnation of Kurenai lives up to her predecessor's standards of support, but ultimately fails due to two drawbacks, one being her entrance cost and the other being her new hand cost.
 
What made the other Kurenai so great (as I said before) is that she was runnable in almost any deck due to her lack of an entrance cost and a turn 4 entrance spot. No hand cost meant she could be run in any deck type, but this Kurenai loses that advantage because of the need of a specific element (which in this case is wind). The other great thing about the original Kurenai was the fact that she was a turn 4 Ninja, which is a turn that usually doesn't have much going on in the way of Ninja, and being a turn 4 also is useful because it adds bulk to your deck and improves the tempo by livening up a dead spot in your drops.
 
The good of this card is her effect, which if used with both of the reliable comrade cards (Kurenai and Asuma) makes a team total of 11 with two ninja, which is a great total.
 
In all, I think that if you're going to run the Asuma/Kurenai combo, I would personally run the vanilla Kurenai and the new Asuma. This opens up your five spots, and gives you more room for better ninja. Still, this Kurenai is a nice card that, depending on the deck, can be a great help.
 
Scores
Constructed: Mental 3.75, Normal 3.0
Limited: 4.0
Art (not counted in final score) 3.0
 
Overall score: 3.50!
 
Thanks again guys, and have fun!
 


MeGaMaRiK

Kurenai Yuhi [Reliable Comrade]
Valid: While this Ninja is in the same Team as "Asuma Sarutobi," it gets +0/+1.

++Pros++
umm.. 1 Mental Power?
Another Turn 5 Wind?

--Cons--
Hand cost for Kurenai
Bad effect

Let's put it this way: run the old turn 4 Kurenai. This one is worse; 1 turn above for 1 more combat and 1 mental power? Plus the effect requires another ninja, which isn't a great effect.

Art: 3/5
Combat/Support/Injured: 3/5
Effect: 1/5
Constructed: 1/5
Limited: 4/5 (Wind, heavy hitter)

AJ Bisio

Kurenai Yuhi (Reliable Comrade)

Today’s card, like yesterday’s card, will see very little to no play since it previous, turn 4 incarnation was far superior, giving you great support stats at the 4 slot. The only think this ninja adds is some more combat (which will never be used) and some mental as well as the useless effect talked about yesterday.

Overall, Kurenai (RC) is a useless card who will see little to no play due in part to her previous incarnations being superior to her, and in part to her just sucking, a lot.

Constructed: 1/5
Limited: 3.5/5 (some nice support for drafts)
Art: 4/5 (good pose)

m kk nnk

ok ill review this together with yesterday's card. Total power 11 combined. Big deal. The resources to keep them together will be hard and on turn 5 I want baki followed by kazekage. If they had a platoon that was like 5/5 and requied one of the 2 in the team to be sent out to battle I would run that. I would run the ino/choji/shika formation or there fathers instead. 11 atk is good but 8 trigrams says no, vortex realy says no, twin snake says no as do all the order switching cards.

 

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