based on a 1 to 5 scale. 1 being the worst. 3 = average. 5 is the highest rating.
Having good stats for a turn 4 ninja is kind of
pointless when you're played in injured unless you
have a turn 5 or 6 ninja out at the same time. There
are better 4 drops.
The last card of this week is different from the
first four. Kimimaro has some pretty good stats on
him. 6/3-5/2 at turn 4 with no discard is no
laughing matter. Problem is what happens when he's
deployed: Automatic Injuring! >.< Thing is that if
you already have Kabuto or Orochimaru out, he's
healed at the end of the turn, so that means you
probably won't be deploying him at turn 4. You just
have to try and see.
Kimimaro Not bad, not bad, no hand cost for a turn 4 6/3
Compare it to Kakashi [LA] (yep, he gambles) and
this is basically the same thing. However, it needs
Orochimaru to heal it. Kakashi, on the other hand,
comes in healthy, but can't do anything for a turn.
Once again, basing a deck around this is beneficial,
otherwise, look for alternatives: just having
something with 5 combat ain't good enough with ES
Constructed: 3/5 (even with Orochimaru/Kabuto, they
come in a turn later than this, so this really isn't
a turn 4 ninja unless you run Kabuto [W] over CO or
Limited: 4/5 (meh, a 5 combat ninja here ain't bad.)
This week, we will be reviewing the sound ninja. I
have a question, why on earth doesn't any of the
sound ninja have any rank? It stops them from using
some jutsu. Anyway, it has, in my opinion the best
stats of any of the four sound ninja so far, as he
keeps 2/2 in injured also at turn 3. You can growth
this guy if you are lucky. The effect is average.
The good thing about growth, is that it still will
work in injured stats. Nice card.
Is............ I haven't even checked yet but I know
it's Kimimaru!!!! Oh, wait, KimimarO, sorr-ry! This
guy's overkill. Wait, guy? Um... *Lifts* Yup, it's a
boy. Anyway Kimimimimimaroman's got Jonin hits 2
turns early. Godd injured too! Unfortunately, he
comes out injured. However, the GAHRLY MANS Kabuto
(Evolves into Kabutops!!!) and Orochimaru will let
him Heal at the end of that turn, if they're out as
you deply Kimimimimimaroman. z
However, this remains a Sound Four or Water Beatdown
(Assuming you use 3 each of Kabuto and Orochimaru)
Art: GAHRLY MAN COUNT: 562,956
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