based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
gave Sakura card # 69 on purpose?
Today's card is one that saw plenty of play when it
came out. When you injure this Sakura she gets
+2/+2, making her a decent back Ninja with 3
Support. Sometimes, you only need one turn to make
your trick work. Problem with this Sakura (at least
for me) is that she doesn't have Growth. Giving her
an extra Support point once she enters the field
would make her even better... but that's just me. =P
Card of the Day is...
SAKURA AGAIN!? God! Does she ever leave us alone!?
I've never been too sure about Sakura
[Determination]. I use her in one of my decks, maybe
both, I think, I'll be making another one soon
enough as I get a crapload of new cards when I buy
the Gaara tin!
Anyway, she's got bad stats, good mental, OK effect.
The +2/+2 is nice and works with her Healthy ->
Injured stats, but it doesn't always help. But
mostly. But then again, I'm not really that into
Sakura so I don't know about the other ones, but
this may be one of the best.
And she still isn't so good.
Art: Oh no. She cut her hair. I am so doomed.
Next Time: Sissy Week goes boi.
Today we look at Sakura [Determination]. She has
been played a lot in the past, but now I really
don't see her in action all that much. She's
definitely good in mental as she has 3 mental power.
Her effect is nice as well injuring her to give her
a 3 support during battle. She's not valid and she's
also turn 1 and wind. I don't see wind used as much
as fire or earth with the current meta in mind. In
limited, she's really solid and should be used. Not
much else to say about her, she's good, but I am not
sure if she's the best one.
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