based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Gekko [Detecting a Plan]
Today's card is one that sees play even outside of
Fire/Fire Hybrid decks. He allows you to negate one
mission your opponent plays and then at the end of
the turn you discard him. Not a bad play. I mean,
you normally only get to play one mission per turn,
so chances are you'll be making your opponent not
play a mission or waste it to get rid of Hayate.
Either way you're the one that chooses what mission
to negate. With 4 Combat and 1 Mental, he's a pretty
is now Sissy Male Emo Week! And tomorrow it'll be
Smokin' Male Emo Sissy Week (x2)! That's all true
with the addition of Hyate Gekko [Detecting a Plan]!
Let's see now.... Nice
turn 3 stats, poopy stats when injured COUGHCOUGH..
His effeCOUGHCOUGHCOUGHct is kinda like Addressing
Past Wrongs in Mission Form. And we all know that
Ninjas are better than Missions so.....
Art: Now, how much
longer until Hyate stops coughing to announce the
Next Time: Smoking
should be illegal in all countries of the world,
according to Greenspan.
A 1-1 Negation similar to APW, in that it stays
untilt he end of the turn. Use it during your
opponent's turn, chump block, and you lose nothing,
unless you chumped an ES. It has a decent 2 support,
but it's other version has better support, if you
need support and not Effect. Since most people run
5-6 missions, you can negate half of them if you run
3 and in limited, if you are lucky, your opponent
might have 3 missions and you can negate them all.
The card of the day is
Hayate Gekko (detecting a plan). He is a turn 3
ninja with 4/2 healthy and terrible injured stat
of 1/1. His effect is that you can negate a
mission if you kill him at the end of the turn.
This card is not worth putting in any deck. His
effect may not be used, and if you do use it the
effect is not valid. So that means if your
opponent plays a mission, you are getting rid of
a 4/2 card, instead of a 1/1 card. Still, the
combat it high for turn three and it has mental
power one. It is also proctor, so it can be used
for some jutsus. I wish it was valid, so it
would be more playable. Tho other one (
judgement) has 3 support while healthy and a
better effect in my opinion. Use the othe one,
not this card.
Fire/ part fire; 3
Art: The only thing is
that this has better art then the other one
He's got great stats
(healthy) making him a great ninja even if you
never use his effect.
He can negate cards
like The One who Inherits and Entrusts the Will,
Naruto VS Sasuke, Reunion with a Former Teacher
(QFP card) which will usually screw you over if
There is a reason
people have played 3 of him in their decks since
Revenge and Rebirth. He is just plain awesome.
In limited, a good
ninja that can negate Tide and crap. I'd pick
him almost anytime.
Art: I own 5 in
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