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Sasame Fuma
[Looking for my Cousin]
 

N-296
 

Review Date: 04.23.08

Average Card Rating

Constructed: 4.00
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Sasame Fuma

Today's card is a staple in the Fuma decks. By discarding one Chakra you can put in play one of the Fuma Ninjas in your hand. Of course, the turn cost has to be either the same or less than the present turn. Remember, the effect's not valid, so protect her if you play her (particularly if you actually run a Fuma Deck). On top of that her stats aren't that good. Now,in limited, she's pretty good since there aren't that many turn-0's there.

Ratings:

Limited: 3/5
Constructed: 4/5 (Fuma deck only)
Art: She's cute! ^_^/5

Wyatt

Sasame Fuma. The only Fuma that is below turn 3, and she's a turn 0. First of all, her stats suck. 0/1,0/0, no growth, no rank, no mental. Her effect is the only reason(beyond being a Fuma) that she should be run at all. At the end of your turn you can discard 1 chakra to put a Fuma ninja into play, as long as the entrance cost has been met(restrictions still apply). This allows you to start filling the field with more ninjas, starting on turn 2 (since your turn marker goes up at the end of the turn, or even on turn 1 if you use pakkun & tonton.). Great potential in fuma decks, useless everywhere else.

Constructed:4/5(fuma)
Limited:2/5(the only reason she doesn't get a 1 is because she's a turn 0 ninja, and you want to put as many low turn ninjas into your draft deck as possible).


 

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