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Double Headed Wolf - Risky New Jutsu
 

N-273
 

Review Date: 02.22.08

Average Card Rating

Constructed: 4.50
Limited: 1.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Double-Headed Wolf

I personally run a Mill deck now, which includes this guy (or guys, however you wanna look at it). Now, in limited, he's not that good. You need both Kiba and Akamaru (which only shows up in a Platoon in this set) to put the Double-Headed Wolf in play. Now, in a dedicated Mill deck, this guy ownz. OK, so the effect is just the playing requirement, but he does have a good Character-Specific technique (Wolf Fang Over Fang), a tutoring mission, and other things (such as Akamaru's Dynamic Marking, of which this Ninja is a valid user). If constructed properly, a Double-Headed Wolf deck can be devastating for your opponent. Try it and see.

Ratings:

Limited: 1/5
Constructed: 4/5
Art: 5/5

Mark Howard

Double Headed Wolf

For the savoir of Fang Mill Decks, you must have Akamaru and Kiba out, but that’s not a problem at all. I run one a Fang Mill Deck, and with Kiba Inuzuka [Man-Beast Clone], I almost always have the dog and his master. If you wanna run a different version, the Kiba/Akamaru platoon can help to get the Wolf in play.

For a turn 3 Ninja, these stats are OVERWHELMING!!!! Even in injured status, not much is left to be desired. What’s more, even though counting as two other Ninjas can be a bad thing (1 of each Ninja in the villiage – no doubles of the same Ninja allowed) it can also be good. Double Headed Wolf can function with Akamaru’s Dynamic Marking for more milling.

Also, Double Headed Wolf has the Animal characteristic, allowing it to count toward Fang Over Fang. The Fang Combat Attribute gives it access to the most underrated Jutsu in the game: Ninja Art of Beast Mimicry: On All Fours Jutsu, boosting The Wolf to an amazing 10 power – enough to kill the Nine Tailed Fox!!! Plus, Wolf Fang Over Fang can then mill a game-ending 10 cards; 19 if you’re with Tsume and Kuromaru using Fang Over Fang.

4.5/5
Wyatt Double-headed Wolf. The backbone of the new Animal mill. I personally like this much more than either Kiba/Akamaru platoon. This ninja can only be brought out by placing a Kiba and an Akamaru you have in play in your chakra area on turn 3 or higher. Not that hard to do really, since Kiba is an early turn ninja, and so is Akamaru. Naturally you'll be running the Kiba that searches for an Akamaru. So getting this out isn't too hard, and it has good stats, so it is worth it. The main reason to run this,is so that you can play Wolf Fang Over Fang. Which has the effect of discarding cards from the top of your opponent's deck equal to the current combat of Double-Headed Wolf, with a cap of 10 cards and 1 resolution per turn. Which means that if you play one and it goes through, you can't play it again, but if it is negated, then you can play another one(chances of this are low, but it could come up.). Coupled with the few other mill cards(mostly animal based), a mill deck is possible. However, it relies heavily on Double-headed wolf and Wolf Fang Over Fang, which relies on you pumping Double-Headed Wolf to maximize the mill. It could work, but I feel that mill decks need a few more powerful/reliable mill cards to really be competitive.

Constructed:2/5(4.5/5 in Animal Mill)
Limited:1/5(not possible to play him. No Akamarus)


 

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