based on a 1 to 5 scale. 1 being the worst. 3 = average. 5 is the highest rating.
Uzumaki [Control of Power]
When Revenge and Rebirth first came out, Naruto
immediately became the best 0 drop, better than
Sasuke Uchiha even.
First, the downsides:
Choji Akimichi [US Formation] can beat him when
Naruto is injured (and most dangerous) and Shikamaru
Nara [US Formation] blocks his effect.
On the plus side, Naruto can pump to beat Choji, can
be a 3 early on, can be a 6 if his effect isn't
stopped, he has growth, he can use his effect when
unblocked to potentially take 2 BRs, he can pump to
have the Combat of a Jonin...
He's still very playable, but due to some cards that
have come out recently, he isn't quite the
unbelievably dominating powerhouse he was before.
I personally think the best 0 drop is probably Choji
Formation right now, but I play both in my deck.
In limited, he's amazing. He's a 0 drop, he's got
great stats. Pick him.
Art: 4/5 (I don't like his pose, but the orange
chakra is awesome.)
Naruto[Control of Power]
This card was one of the best 0 drops released in
2007 and it's reason can be justified. By milling 6
cards from your deck, Naruto can get +3 in power.
And when he's injured status, he can be a 6/0. In
addition, he also has growth which makes him even
stronger in the early game. A lot of people won't to
rid of Naruto first thing, but that is a hard task
to take care of. One of the most popular decks in
2007 was Tempo and Naruto wasn't definitely a part
of that since he can boost up to a possibly 6,
there's 2 Battle Rewards for you right there. And
he's a solid Lightning card type as well. Right now,
I don't think he's as good as he once was, but he's
still pretty good regardless. One of the best 0
drops since AoC Sasuke and the Formation squad.
Limited: 5/5 Best 0 Drop in R&R
Here we come to number 3
on our top ten of 2007 list. Naruto Uzumaki(Control
of Power). Right now most people run one of 2
Narutos in their deck, this, or One Last Attack.
Both are turn 0s, both have growth and good injured
stats. One Last Attack revolves around damage and
being aggressive, and Control of Power revolves
around pumping up with discards, and being
aggressive. Naruto's cards do seem to reflect his
reckless nature. Anyway, Naruto(Control of Power)
has an effect where during the exchange of jutsu you
may discard the top 2 cards of your deck to give him
+1/+0, and it can be done up to 3 times per turn.
Essentially making Naruto a possible 3/0,6/0 on turn
0, and with growth, a 4/1,7/1 on turn 1. This is
obviously much more powerful than any other ninja
for the turn, and in most cases stronger than even
ninjas up to turn 4/5.
However, this power does come at a cost, if you over-use his effect, then
you run the risk of decking yourself out, or simply
getting rid of all your good cards. However, if you
know how to use the effect wisely, it provides early
game control, so that it is harder for your opponent
to come back. The release of Shikamaru
Nara(Formation[Monday's card]) has hurt his
playability some, since his effect only matters if
he is a head ninja, and you'll want him injured, so
if you lose a battle with him, he dies. If you're
running a deck with Gaara (TN) and some other damage
based cards(Suicidal Action), One Last Attack might
be better, but this Naruto works when attacking or
blocking, so your opponent doesn't get to hit you
back on their turn without having to use an effect
Constructed:4.4/5(Turn 0, Growth, a powerful effect,
and good stats make him a great choice for any deck)
Limited:4.8/5(You run this, it will dominate, the
only downside is, the deck size is smaller in
Lame. LAME. LAME!!! His
picture makes him look like he's trying to crap
sideways, and the effect is easily predictable and
eats up 6 Cards for a measly +3. Use a better
Naruto, or the new Turn 2 one with Jonin stats.
Especially with Mill Decks (which will become a lot
more popular soon; even I'm running it now!) this
can kill you, and even if you're against something
else, a clever opponent can trick you into running
down your Deck.
There are better cards
I'm not going to review
the last cards. I don't really agree with much of
this Top Ten list at all -_-
Naruto [Control of Power]
Coming out of what is arguably the most influential
set of this game, this Naruto was a vital part of
the deck known to most as "Tempo". It's strength
while injured made it a force to be reckoned with.
It wasn't really regulated until the release of the
US Ino-Shika-Cho Formation in Eternal Rivalry. It
died down a bit during that time until Lightning
gained more card support with the release of Quest
Constructed - COP is still a major player in
competitive decks, in particular the "Sexy Gaara"
deck. It may see a little less play with the added
mill effect cards from this set, but only time will
Limited - It's a great pick. From my experience
milling off cards in a Limited tournament is not a
huge deal since you're lucky if any of the cards
match elements anyway.
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