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Akamaru
[Reliable Partner]
 

#N-435
 

Review Date: 10.02.08

Average Card Rating

Constructed: 3.00
Limited: Starter Deck

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Akamaru

What strikes me a bit about this Akamaru is that he has the "Growth" characteristic, something a bit rare for Akamaru (since there's only one other version with "Growth"). Now, apart from that, he's got not one, but two good effects. First: he can make both Kiba and himself (Akamaru) get original healthy values of 2/2. That means that without Growth, Kiba and Akamaru combined will go up to 4 in team power. On top of that, he can protect Kiba from your opponent's Ninja effects if they're together. Remember, this card and yesterday's card have to be together in order to get their effects, so do what you must to keep them together!

Ratings:

Limited: Starter/5
Constructed: 4/5
Art: Snoopy?!/5

The
Kazekage
4th Place at
Sannin 2008

2008 Sand
Village Kage
Akamaru [Reliable Partner]

Today’s card is Man Beast Clone’s best friend, Akamaru. Turn 0 is definitely much better than our old turn 1 Akamarus. You can now fill your turn 1 slots with more useful ninjas like Toki, Shikamaru, Temari, etc… When this ninja is on the field, Akamaru’s and Kiba’s healthy stats become 2/2. So on turn 2, when you drop Gaara [TN], you have a team with a power of 8. That’s not bad. Also, when Akamaru is on the same team as Kiba, they cannot be affected by ninja effects. That’s pretty good. But all it is is pretty good. I don’t find either the new Kiba or Akamaru to be better than our old Kiba and Akamaru.

Rating: 2.3/5
Team
Snake
Sasuke
Akamaru [Reliable Partner]-

Good Card ONLY with Kiba. Then it becomes at 2/2 and in a team with kiba it becomes 4/4. only good in mill.

Limited - Starter deck
Constructed- 1.5/5

The First Hokage
Akamaru[Reliable Partner]

The second card of our Approaching Winds preview this week and it goes well with Kiba.

Akamaru is a turn 0 Ninja dog with growth and the animal combat attribute.
Akamaru has stats of 0/1 in both healthy and injured status. His effect is what makes him good. While you have a Kiba in play both Akamaru and Kiba become a 2/2 while in healthy status. The effect is not valid, but it’s pretty nifty. Akamaru’s second effect says when Akamaru and Kiba are the same team, they cannot be affected by the effects of your opponent’s ninja. It’s another nice effect. If you run the searching Kiba, just search out this Akamaru and by turn 1, you’ll have a team of 4 and cannot be affected by things like Choji on turn 0/1. It’s pretty nice.

Constructed: 3.7/5
Limited: 4/5
Art: 3/5


 

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