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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Now this is one mission that I like from this set.
Why? If your opponent just deployed a Ninja this
turn, you get to do the same (as long as that Ninja
is of the same turn cost or less). It's a good
counter mission for Lightning, but remember: the
Ninja has to be of the same turn cost as the one
deployed by your opponent, and this doesn't cover
platooning or growth.
Art: As manly as he gets.../5
M-488 Suprise Training
Hello again, pojo and friends. It's kind of hard for
me to get into this week, as I'm not a big Sai or
Today we've got Suprise Training, a counter mission
that allows you to deploy during your opponent's
turn. This card pretty much burns 3 cards out of
your hand during your opponent's turn. Other than
using it to hit a way better Reunion, I don't see a
good reason to run this.
Constructed:1/5 Not good, not going to see play
Limited:1/5 See above
Art:Sai, fight for your life!/5
I was good until I read the word "deploy". This
basically allows you an extra ninja in play,
however, doing so tanks you hand. You're dropping 2
cards for this, plus 1 for the Ninja you deploy (2
if the ninja has a Hand Cost). It's not worth it.
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