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Pressure
 

#N-479
 

Review Date: August 28, 2009

Average Card Rating

Constructed: 4.00
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Pressure

This card is a good choice for Mental Power decks. Why? Think about it: if a Ninja has no MP, or has less than 0, that Ninja can't battle. So, Sakura, Shika/Tema and Kabuto can start owning even if your opponent's got a load of strong Ninjas with no smarts. But, here's the kicker. If your opponent wants to get rid of this mission, then a two-card discard must be done. If your opponent has an empty hand, that can spell certain (momentary) doom! Try it and see.

Ratings:

Limited: 3/5
Constructed: 3/5
Art: PWN3D!/5


N. Jolly
M-479 Pressure

N. is learning how to cook, which makes him a better man! Respect him and his culinary talents, lest ye be made starving my his...his...just respect me cause I gots a chef hat!

Today's card is a pretty cool one by the name of Pressure. There's been some buzz about this card and possibly Attack from the Blind Spots being Rouge Listed, so let's check it out for a bit: A T1 Earth/Wind Mission, it stops all ninja with 0 or lower MP from going out to battle. Your opponent can discard 2 cards during their mission phase to negate this effect and discard this mission.

Now on face, that's a pretty simple card, but people are hailing it as win condition. I guess the reason why is that there are a lot of commonly ran card with no mental (Sasuke, Choji, Kiba, Naruto, Itachi, Zabuza, Yoroi, ect...) and being able to hold back these guys is pretty impressive. But the likely scenario is that one of these guys is going to be in your opponent's team during your turn, and playing Pressure will stop that team from going out, giving you up to 6 BRs off of one early game card that isn't hard to play at all. And having a cost of discarding two cards from hand at any point in the game is hard to do, making it a great tool to control your opponent's hand or field. This kind of power for an early game mission makes it hard to beat at any point in the game. Played early, it can shut off a lot of commonly run early game cards; late game it becomes a win condition.

There's no way to stop this card that doesn't work on any other permanent mission. Wind/Earth has Picture Book, Fire/Wind has Sandayu, Lightning has Anko [Blocking the Ambition], Water has...I'l say Hiding? And Earth...well, I can't think of anything, but it probably has something. Bottom line, this is a great sleeper card that really shook up a lot of people. I like cards like these, and am looking forward to seeing what becomes of it in the future

Constructed:4.75/5 It's just awesome
Limited:3/5 It has to be built around a bit
Art:He knows they're going to kill him, and he knows that he will die, but what he doesn't know is where they got those awesome glowing eyes.../5
StormVyper Zera Pressure

This card is absolutely devastating. Some of the best Ninja in the game lack a
Mental Power score higher than 1, and this card pins all of them down for the
rest of the game if kept around. I'm glad they give your opponent a built-in out
to it, otherwise, I could very realistically see this card changing the way people
construct their decks. We've seen built-in removal like this on cards like Hinata
in Captivity, in which case, you had the option of simply waiting out the mission's timer to preserve your hand size. Pressure doesn't give that kind of luxury, and with such a powerful effect, you may be forced to drop 2 cards instantly just to continue to defend yourself.

Limited: 2/5
Constructed: 4/5
~StormVyper Zera
Master Wang Hi homies! Much obliged to be doing my first COTD for Pojo and am looking forward for the cards ahead, but enough about me, you want an opinion so let's hop to it! Ha ha!

Oh my! Quite the first COTD, Pressure. Nobody with 0 or less mental being sent out to battle and removable by your opponent discarding two from their hand.

Now, of course, the first two thoughts that come to people's minds with this card is Mental and/or Hands-off deck and no doubt it's very applicable especially since its elements carry the most/strongest ninjas with mental power in the game. However, this is a very annoying yet balanced mission if I've ever seen one. The effect is strong, yet it's a double edged sword, but despite that if your deck is constructed well enough, this card is gonna be a heavy weapon in your deck regardless if it's out for 1 turn or 5.

Here's the kicker though. It's not exactly exclusive to be used in Mental/Hands-off decks either. It's a very nice mission to add in your Medical or tempo Earth/Wind decks just as a nice defensive measure considering most of the strongest ninjas in the game have 0 mental power. This is just an awesome mission that isn't overpowered in the least and it gives Wind and Earth a nice push in a meta where Water seems to be carrying the upper hand.

Limited: 4/5 Not many ninjas have mental power in EA
Constructed: 4/5 Tread carefully if your deck doesn't have much mental.
Art: Doesn't Sasuke have 0 mental power, too? /5
 

 


 

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