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Betrayal 

#M-502   
 

Review Date: Dec. 28, 2009

Average Card Rating

Constructed: 4.00
Limited: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

gaby2k

hi everyone its gaby2k back with another review

betrayal

turn 3 counter permanent (2)

remove one of your ninjas to take control one of your opponents ninja with same entrance cost or less and after this mission leaves move that ninja back its owner village.

its not bad but in unlimited format nah this card is meh but in block format i see a good potential stealing your opponents ninja for 2 turn and use it against him thats evil(jejejejejeje) if you have injure ninjas with not valid effect is good just sacrifice that ninja to steal from your opponents.

like i always say try it and you decide

limited-4/5 stealing your opponents best ninja (jajajajaja)
constructed-4/5 in block format
art-!!!!/5 look orochi faces its like w.. you have to say to me

Mayur V.

Hey everyone! Hope you all had a great holiday season. Today we are reviewing a new water mission from Foretold Prophecy, Betrayal.

Now this is a pretty interesting card. It essentially says, kill one of your ninjas and take one of your opponent's with a lower entrance cost. It is a pretty cool effect. However, the problem with this card is that you give your opponent their ninja back after 2 turns. So basically, you lose your advantage after two turns. It can be very helpful in some situations, where you can kill your weak, injured ninja, and take one of your opponent's healthy ones. This leaves it open for some pretty cool combos. 

However, the fact that you lose a ninja, and then your opponent gets their ninja back after two turns means that you better win quick. 

Constructed: 3/5 <---- It can be helpful in certain situations, but there are better water missions. All in all, an average card. 

Limited: 3.5/5 <---- Less competition from other water missions means a better score.

 


 

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