Hey everyone! Hope you all had
a great holiday season. Today we are reviewing a new
water mission from Foretold Prophecy, Betrayal.
Now this is a pretty
interesting card. It essentially says, kill one of
your ninjas and take one of your opponent's with a
lower entrance cost. It is a pretty cool effect.
However, the problem with this card is that you give
your opponent their ninja back after 2 turns. So
basically, you lose your advantage after two turns.
It can be very helpful in some situations, where you
can kill your weak, injured ninja, and take one of
your opponent's healthy ones. This leaves it open
for some pretty cool combos.
However, the fact that you lose
a ninja, and then your opponent gets their ninja
back after two turns means that you better win
Constructed: 3/5 <---- It can
be helpful in certain situations, but there are
better water missions. All in all, an average card.
Limited: 3.5/5 <---- Less
competition from other water missions means a better