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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
[As a Father] is the name for this effect. It's
quite good. As long as you have Ino in play during
your opponent's turn you can discard two Earth
chakras, and your opponent skips the organization
phase. That means no organizing teams for a while.
The effect's valid, so that makes it a bit more
playable. Stats are really good too, since he keeps
his 3 support in both healthy and injured status.
Overall, he's pretty good. Try it and see.
Art: Whoa! Male version of Ino!/5
Nick 2008 Stone
We continue this week with our parents theme, and
today we have Inoichi Yamanaka!
Most of you expected this one to come at the end of
the week, but here he is, and as for how hyped he
was…he doesn’t disappoint. Inoichi’s effect is
essential to locking down your opponent. When you
have Ino in play, you can discard 2 earth chakra to
force your opponent to skip their organization phase
that turn. Let’s say they drop a ninja that you
don’t want to have to deal with, like OC Naruto for
example. You pay the two earth, and he can’t be put
in a team that turn. That gives you free shots at
their other ninja while their major beatstick is
sitting in a corner all alone. This is a great way
to interrupt your opponents plans and keep them on
lockdown. Better yet, he’s valid, and still retains
his 3 support! Yes please!
Combo Inoichi, Ino, Shino and Gen, and you have two
families that specialize in locking your opponent
Art: This may just be me…but it looks like he is
trying to rap..or something. Go ninja go ninja go?
(I should be shot for a Vanilla Ice reference…)
And today we see the best [As a Father], though
barring opinion. He was already playable as a 4/3
0/3 Ninja, which is great stats as he can play front
and back, and injured he's extremely useful, like
Kurenai before him. The previous one might as well
have been vanilla and would have been better. This
one has crazy text.
With Ino he cancels the organization phase at the
cost of 2 Earth chakra. What? At first glance, that
might be an "oh well." It's actually pretty crazy
once you think about what it can mean. Sure you
might not use it all that often (though with Earth's
many power Missions and lack of power Jutsus...),
but even once can throw opponents for a loop.
Say your opponent drops a huge Ninja that you know
is going to be put into a team to make it huge and
swing and there's nothing you can do about it. Or
there's a team that just go their head Ninja injured
thanks to you last turn and you don't want that head
Ninja replaced. Or you have a Caged Bird in your
hand. Or Attack on the Blind Spots. Hmm...
Skip their Organization Phase. No more huge team;
that just deployed Ninja must go solo as you don't
deploy into a team. That injured Ninja's team
probably can't attack now. Caged Bird says,
"Target's team also cannot attack this turn, and
also can't come out during my turn. And I can abuse
it again and again!" That's Captured from DB CCG, or
in Naruto terms, Changes in Pairings on steriods.
Or, you are screwed, but have a nice day while I own
you for BRs. And for Attack on the Blind Spots, you
can freeze opponents into a perfect situation.
And he's VALID. Go go go go go... play Ino
[Formation] to further shut things down. I think
those OC Ninjas are going to have to fly solo if
they don't want to be Inoichi-Bird locked.
I'm trying to find something bad to say about him.
He only attacks for 4? Who cares. Sure his effect
only will work in Earth based decks because of the
high cost, but even one use is enough, or even the
threat of it is. Great Tempo addition and defense as
Sure you can't use the platoon with both Ino and him
in play, but think... now you can replace those old
Inoichis for a great effect that should come of
use... and in many cases, better than the platoon.
So chuck the platoon for Chakra and use it for
Inoichi's effect. Perfect use.
Limited: 4.6 out of 5 - Back Ninja for 3 all around
with no hand cost? Some good.
Constructed: 5 out of 5 - Might be regulated to
Earth, but is crazy in Earth. Expect Inoichi to be
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