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Welcome to another preview COTD! Today's card is a
new Kimimaro-Only Jutsu. Larch Dance gives you the
chance to at least injure one opposing Ninja by
means of three coin flips. For each heads you give
one damage to that Ninja. That's just great,
sometimes, but not all the time. Chance-dependent
cards sometimes aren't that good unless you've got
mad luck at coin flips. Still, for a Kimimaro Deck,
it's quite decent.
Limited: Dunno if Kimimaro will be there.../5
Art: Where's the music? I mean, this is a dance...
Nick 2008 Stone
Well, along with the top 5 countdown this week, we
bring you as promised Pojo Exclusive preview cards!
We get water, so all you fans of water decks, keep
your eyes on the site this week!
So, we've had the reign of OC decks, and it seems
like Bandai wants to make Kimmimaro OC a viable
option. Well, this card won't do it. A rather
expensive card for it's effect, Larch Dance brings
some more power to Kimmi's arsenal. Two water chakra
and you can flip three coins to try to damage or
destroy any one of your opponents ninja. Luckily, it
doesn't require State 2, so any Kimmi card can use
it. Unfortunately, coin flip effects can miss, and
getting three tails on this will most likely shaft
you. It can be fanned, which is unfortunate, but at
least it can't be redirected with subjective. Also,
it doesn't "target" it juest "effects," so ninja and
jutsu effects that prevent targeting won't harm this
card at all. Given though, there are very few cards
used now that prevent targeting. Oh well. Let's hope
for a better preview tomorrow.
Constructed: 3/5 (In a Kimmimaro themed deck I
Limited: Can't say, unless there is a Kimmimaro in
this next set.
The Poo Toucher
Today we are covering a preview from A New
Chronicles (set 12), the new and semi improved Larch
I'm going to talk about this and all of our previews
as if they were injected directly into the game by
themselves, because with no other information on
what is being released in set 12 it's hard to judge
any card individually.
Larch Dance is a jutsu card that for 2 solid water
chakra gives you the opportunity to flip 3 coins and
for each heads you can pick a ninja and deal 1
damage, it requires Kimimaro.
In casual play, this is a really fun card. It can
work in the water9K decks (a tier 3 at best deck)
that uses the Kimimaro from Lineage of Legends (set
10) to search out this card and give it dual uses
(can discard it to negate damage or use it to get
the effect) being that Kimimaro has a tutor and
plenty of good jutsu this deck should be much
better, but all of Kimimaro's amazing jutsu have
requirement state 2 and the Lineage Kimimaro is
lacking that characteristic. It may be that Larch
Dance is proof that bandai has seen this major flaw
and attempting to fix it but we're going to need a
new flower before we can call the Kimimaro 9K deck a
viable competitive build.
On the Competitive level, there's no need for this
card, 2 solid water and requirment make it fall
short on so many levels competitivly. In the state 2
decks (a place where Kimimaro has found a really
nice home) if you're paying 2 solid water, you're
playing spider rip bow with Kidomaru (who overall is
a better ninja than Kimimaro) because it's almost a
garuntee that you will discard a ninja. With Flower
also being in the deck it makes it infinatly more
difficult to fit a card that is fairly luck based
and requirement jutsu.
Overall this card will probobly go right from the
pack to the shoebox, but it's not a terrible card.
Constructed: 1 out of 5. Larch Dance leaves a lot to
Limited: N.A. out of 5. I have no idea if there's
even a Kimimaro in the set 0_o
Art: 1 out of 5. Random Larch Dance pic GO!
Until next time, truly yours. The Poo Toucher
J-446 Larch Dance
And here we have another Kimimaro Jutsu, or at least
a new version of an old Jutsu. Larch Dance...Two
water Symbol Charka, flip a coin three times and
give one ninja one damage for each heads...
It's like a Kimimaro version of Eight Trigrams: 128
palms...at least I hope it works like that...this
card is made worse by not requiring stage 2, as that
would make it fetchable by Power of Stage 2, but in
a Kimi or a Kimi 9K it could really be useful. This
is Kimi's first jutsu capable of discarding an
opponent, which was something he couldn't do before.
Maybe we'll start to see people abusing OC Kimi...if
It's not a great jutsu, but it's not horrible
Limited: If there's no Kimi in this set, 0/5
Constructed: 2/5 Good for Kimi, bad for everything
Art: 1/5 There's way better Kimi pics.
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