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based on a 1 to 5 scale.
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3 = average.
5 is the highest rating.
Gate, East Gate
Like yesterday's card, this truly belongs in a Sound
4 Deck. This time the turn goes to Jirobo and
Kidomaru (and, interestingly enough, Kidomaru is the
most used of the both). Dunno what more to say about
Limited: (see yesterday's card)/5
Nick 2008 Stone
South Gate, East Gate
Hey we reviewed this card yesterday...oh wait. Well,
lets save some time. Same card? Same review. The
joys of copy and paste my friends. Modern technology
at it's finest.
I don't even know where to begin with this. Bandai
better bring us some SERIOUS sound 4 support to make
this card worth it. Otherwise, it's going to be
pretty worthless. Yay, a pump for the sound 4...
Like I said, we will need something serious with
"When you have all four sound ninja in play..."
effects that will make this worth it. Um, lets hope
for better on Thursday...
Limited: Dunno if there are Sound 4 in the packs
Constructed: Leaving that alone for
The Poo Toucher
Today we are looking a special
preview, South Gate, East Gate from A New Chronicle
South Gate, East Gate (South/East) is a permanent
mission turn 1 for water that considers Kidomaru and
Jirobo in your village, and if you have 4 Four Sound
Ninja it gives each one of them +1/+1
I have a question, how is it that the 4 sound ninja
have it as a characteristic, meaning this shouldn't
give your ninjas if you have 2 of them and this
mission, what the heck is that?
Just like yesterday, it gives bonuses to a few cards
that you run in a Sound 5 OC deck, so it's
interesting. The only problem is that Kidomaru and
Jirobo are your two best ninja, so this card becomes
I know it was short, but you can re-read yesterdays
preview and get my thoughts on this card (even
though this one is much worse)
Constructed: 1 out of 5. Bad card is.....well you
know the rest.
Limited: N.A., if we get that cool sound 5 boost
Art: 1 out of 5. Bad art is.....man that's catchy.
South Gate, East Gate
Now here we get an old S4 card; it's a solid mission
none the less. T1, HC1, considers Jirobo and
Kidomaru to be in play, but doesn't stop them from
coming into play...
But it gets another special effect, for if all of
the Sound Four are in play, they all get +1/+1,
which is huge if they're all on a team. It's kind of
a cool concept, but these are two Sound Four members
that you'll want on the board, in their second form.
Still, if you don't play on or the other, it'll
still work for you.
Overall, not a bad card, but Water already has to
run Power of Stage 2, The Sound Ninja Five,
Appearance of Unknown Rivals, and a few other
5, and Appearance of Unknown Rivals, so this'll have
to fight for deck space with
those. But if you're running Sound Four, giving all
of your members a boost is never bad.
Art:1/5 Meh, I've seen better.
Well, today we have another preview for Set 12: A
New Chronicle and what do you know, it's basically
the same as yesterday only for Kidomaru and Jirobo.
As said by others before, the Sound 4 better get
HUGE support for this to even see play. These cards
might be played if only to give Jirobo [Meal] and
Kidomaru [HTBTG] a partial boost but what's the
point? Water has a lot better stuff to run. You
better show us something great with the Sound 4
Constructed: 1/5 (Even in Sound 4 decks, there's no
Limited: 1/5 (Unless Sound 4 becomes HUGE)
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