Pojo's Naruto Card of the Day
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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today's card is a new version of the Chunin Choji.
This one has two effects. The first one allows him
to be played from your hand if your opponent has
four or more battle rewards at that moment. This
wouldn't count as a deployment. *wink**wink* The
second one allows you to discard one of your chakras
(no color specified) to make him inmune to your
opponent's effects. This only happens when you
attack, unfortunately. He's got solid stats, plus
growth and secret pills as well.
Art: Did someone say the forbidden word?!/5
N-597 Choji Akimichi Reliable Comrade
He's lovable, he's huggable, and on certain nights,
he's a werewolf...ladies and gentlement, N. Jolly!
Well first for the previews that I'll be writing
this week, we have the new Shippuden Choji Akimichi,
so let's give him a look real quick. He's Leaf-Male-Chunin
(which means he can use Head Hunter)-Secret
Pills...let's hold up a sec here. Yeah, he has
growth as well, which is pretty standar, but having
Secret Pills gives him access to all of the sweet
Quest for Power Jutsu, which is a pretty nice group.
Partial Expansion Jutsu, Super Expansion Jutsu,
Butterfly Bomb...pretty nice choices...His stats are
5/0 0/0 which aren't really great, but not horrible.
He's basically awesome as long as no one touches
Now onto his effect. If your opponent has 4 or more
battle rewards during your mission phase, you can
put him into play from your hand...and I guess if
you burn a chakra while attacking he get's to be OC,
but his first effect is the one that matters. He's
such a great card to run against Tempo. If you're
unlucky, going second you could hit that on T4 and
still play a ninja, as it's a put into play effect.
That's really help level things out.
Constructed:2.5/5 He's good, and could be his own
deck, but there's better Choji
Limited:4/5 A good pull for early power, especially
if you don't get a lot of low drops
Art:Sumo King Choji/5
Oh, and it seems I'll be getting a Deck
Garage/Column here soon, so if you have any decks
you'd like me to look at, email them to me at
email@example.com and I'll be sure to look them
over! As always, try to be N.credible in your
Steven Dally Jr.
Choji Akimichi [Reliable Comrade]
Ew, Jirobo stats. I've always hated Jirobo stats. I
mean, come on, he could've at least Injured to a 2/0
or something. Anyway, this is an ok card. The first
effect allows him to fall out of the sky provided
your opponent has taken 4 or more Battle Rewards,
something that happens just about all the time
(unless it's just an complete blowout). Free drops
are always cool, but what really makes this Ninja
shine is his second effect: he Attacks and turns
into an OC for 1 generic chakra. I absolutely hate..
no, despise the "I'm completely invincible to
EVERYTHING" effect in this game and how casually
it's being thrown around, but oh well. They'll run
the game as they see fit to.
Limited: 3/5 (Free drop beatstick with
invincibility. Yes please.)
Constructed: 2/5 (Little Chojis are just better, but
this card is beast in a Food deck.)
Hey there all,
today's card is new from the upcoming set Emerging
Choji Akimichi N-597
This version and second print of a chunin Choji is
in my opinion much better than the last one in terms
of general use as opposed to the other one being
slightly more useful in a deck dedicated to himself,
although this one works very nicely as well. A turn
3 with chunin, 5/0, secret pills and growth and
suffering the "Sasuke Syndrome", it's very nicely
powered for a turn 3 ninja plus growth and chunin
rank makes him that much more useful on this
This time he's carrying two non-valid effects, the
first one lets you put him in PLAY if your opponent
has taken 4 or more battle rewards which is overall
not a bad effect at all, a free chunin with 5/0 and
a good arsenal of jutsus behind him? I like it. Now
his second effect lets you pay 1 generic chakra,
this being a great plus, to make him untouchable by
your opponent's effects, which this sort of effect
will slightly lose effectiveness due to the new
reactive jutsus but certainly not a bad one to have
either way. The first effect doesn't matter if it's
valid or not, the second however does and hurts its
playability a little but also requiring for him to
be attacking and not just "sent out to battle" hurts
it a little more so, overall not a bad card, both
chunin Choji's so far are not so bad and rank
average in my scale.
Limited: 4/5 (He's a beast here)
Constructed: 3/5 (Not bad overall)
Art: Sonic had too much chinnese.../5
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