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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
This mission gives Wind some tutoring. When you
activate it you can look for a Ninja card in your
deck, REMOVE IT from play (keeping it face up) and
when this mission is gone from the field you then
move the Ninja card to your hand. Only downside is
that you have to wait a turn for this Ninja to come
in play, but maybe what you need is just one turn.
Could be good in limited, not sure about
Art: When will we see the new Puppet?!/5
M-456 Search Party
Okay, here we go, here's a card worth talking about!
Today we've got the worse form of Long Awaited
Reinforcements in Wind, Search Party. What this card
allows you do to is search your deck for any Ninja
card, remove it from the game, and at the start of
your next turn, put it into your hand. At T4, this
means that you'll have to hit the best target for
this card, Gaara-Immense Power, a turn late. But
since you're probably not playing any other T5, that
isn't a big problem. I mean, this card pretty much
means you'll always hit Gaara, which was
FeatherBang's (Yeah, I'm calling the deck by it's
original name) biggest problem. Will this make the
deck broken again, or will it be used to make other
decks even better. I guess we'll see.
Constructed:4/5 It's great, if a bit slow
Limited:4/5 See above
Art:There is something awesome that they're looking
at in the distance, and we'll never know what it
Ok, I seriously think Bandai just outright stealing
cards now. I've seen a Banisher of the Radiance and
have a Gold Sarcophagus. The effect is a pretty
straightforward one, so there's not much you can
about it. I'm personally not a fan of the 4 Entrance
that's just me. It's a great card for decks that
revolve around a
single ninja, like Over 9k. You're guaranteed a
Turn 5 if you don't already have one.
Hello guys, today we'll be reviewing a new wind
mission being introduced to the game via the latest
upcoming set, Emerging Alliance. This mission is a
great replacement for Sasori of the Sand and acts as
wind's version of LAR (Long Awaited Reinforcements)
with a little more tolerable requirements. Without
further a due:
Search Party M-456
This mission is a permanent mission that has 1
hand cost and can be activated from turn 4 and
beyond, also, it's a wind mission which means it
adds to this element that has been getting better
and better for the last few sets now. When you put
this mission in play you remove one ninja from your
deck from play till the mission leaves play, this
could be discarded by another effect on a side note,
then the ninja goes to your hand. It's basically a
higher turn LAR that insures the deployment of
Sasori, Tsunade or any other ninja your missing on
your field in the next turns. It's a very useful
mission and it works nicely because if the opponent
discards it with some sort of effect, its effect
activates sooner, same would apply for you. A great
combo I see with this mission is the newest Coin
Removing Choji which looks very promising as well.
Limited: 4.5/5 (Search any ninja, yes please)
Constructed: 4/5 (A little late game, that's all,
otherwise it's great!)
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