Pojo's Naruto news, tips, strategies and more!


  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
 
  Trading Card Game
  Card of the Day
  Fan Tips

  Columnists
  Meb9000's Deck Garage

  Spoilers
  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Movies
  Miscellaneous Info
  Episode Guide

  Contact Us
 




Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about your decks,
discuss upcoming and past tourneys, converse on the anime & more.


Image courtesy of bandaicg.com

Messenger
 

#M-427
 

Review Date: 06.25.09

Average Card Rating

Constructed: 2.00
Limited: 2.33

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


N. Jolly
M-427 Messenger

Our first mission, and this one...well, it doesn't impress.

T2, HC1, Permanent (2) Wind mission. It's effect is that it drops the turn cost of the ninja in your hand by 1...okay? I don't see a huge use to this, especially at that turn. What are you hitting early that you wouldn't before(Don't say Kank, just don't). It feels like you're paying for an effect that you'll only get off once, and unless you hit everyone's fav puppet master, it won't help. If this card was T1, I could see it, then T2 play Sasori of the Red Sand, bam! Still, with Kank limited, you've lost your best target with this card, and made it nothing more than card box liner.

Rating
Constructed:1.5/5 Has a use, just not a good one.
Limited:2/5 Turn cost matters more here, so might as well try it if you draft it.
StormVyper Zera Messenger

Eh, the mission slot is a pretty fickle place when it comes to what cards to play. Usually, it's nothing but drawpower, search cards, or some boss card that can swing the game due to the hand consuming nature that Mission inherently carry. This card would be decent if it didn't have it's timer IMO. Dropping a ninja a turn earlier is pretty meh, and usually won't give you a significant advantage. Your better of saving your hand to play cards that'll make a bigger impact.

Limited: 2/5
Constructed: 1/5
~StormVyper Zera

Naruto
FanBoy
     Good day to you all, today we're reviewing my third and last handpicked card:

Messenger M-427

    Messenger is a turn 2 mission of the wind element and it's permanent for 2 turns. The effect is simple, you play it, you reduce the entrance of all ninjas in your hand by 1. I chose it because the effect gives you a whole new versatility and advantage that can be used to make a deck around it. Reducing your ninja's entrance cost for 2 turns means a Kankuro in turn 2, a Sasuke in turn 3, a Kakashi in turn 4. You can make a deck that doesn't use lets say, many turn 2 ninjas or any at all and just run more turn 3's and 4's to use this card to the max. If played correctly it can have the opponent running for their money.

Limited: 3/5 (Just pull some wind and the early drops can save u)
Constructed: 3.5/5 (Try it, you may end up in love with it)

Art: If only UPS and FedEX used him.../5

 


 

Copyrightę 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.