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based on a 1 to 5 scale.
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3 = average.
5 is the highest rating.
[Speed of Lightning]
Welcome to another week of reviews. Sorry for not
writing last week. I had a few situations at hand.
But, enough about me, let's get on with today's
This Chunin version of Rock Lee is, well,
interesting to say the least. A turn two with one
hand cost is quite odd (but, when you think about
it, Rock Lee is a bit odd himself). His effect can
be helpful. When he's put in play you can move your
turn marker by 1. So, that means you can use higher
turn cost missions a bit earlier. But, at the end of
the turn you have to flip a coin, and if it's tails
you move the turn marker back down by one. Other
than that, he does have some great stats for a turn
2, plus growth (which makes the hand cost go away if
played right). In limited this guy could help, same
with constructed. Try it and see.
Monday 5/3 - Rock Lee [Speed of Lightning] -
Lightning - Ninja
Interesting card. I assume the hand cost is there so
he can't be splashed, which is a good precaution.
That's also his downside, as he could just end up
being a 4/0 4/0 on T2 with a temporary turn move to
play a Mission early. He has good stats for a T2,
but his hand cost is his detriment.
However, the ability to manipulate the turn counter
can do some weird stuff. Missions can be played a
turn early, and while nothing amazing comes to mind
quite yet (you wouldn't be playing this Lee in
Naruto vs Sasuke), I'm sure there's something out
there that would benefit. Ninjas can also hit play
early if you manage to flip heads, and you can also
Growth him, which would be pretty funny if you hit
heads twice, putting you at T5 when you're on T3.
I can see a lot of potential in him with solid
stats, but nothing right now screams "Abuse me." I
bet there are Missions out there that can benefit,
and definitely Ninjas that would like to be played a
turn early, if you manage to flip heads. Right now
I'd stick with the Genin Lees until something pops
Constructed: 3.5 out of 5.0 (Great potential, but
Limited: 2.0 out of 5.0 (Solid, but hand cost makes
it auto bad).
Lee [Speed of Lightning]
This Lee has really great stats- mono 4/0 on T2,
though he has a Hand Cost. He pumps up your turn
marker. After you play him, you can unleash a
mission a turn earlier. Sadly, his boost is only
temporary, unless you can flip and get heads.
Lightning has better options, but this Lee is
Fun Fact: South Park people can make episodes in a
Tomorrow: What a coincidence. Beerfest is on.
Rock Lee [Speed of Lightning]
Right off the bat, the Hand Cost bugs me. I don't
really see this card seeing an enormous amount of
play in Lightning, mostly because I can't for the
life of me fathom a use for jumping to Turn 3. I
mean, what mission are they going to play? If you
land the Heads to keep the +1 to your Turn Marker,
awesome. Just too bad Lightning doesn't really have
many Turn 4 cards to play. I mean, you might see a
Shizune, but if you need this card to power towards
her, you're probably already in a bad spot. This
card would be super-fun in a more lategame-oriented
element like Water, where getting to late game
actually matters. Too bad it's on Lightning, which
is generally the Rush element. Oh what might have
Limited: 1/5 (Red dot.)
Constructed: 2/5 (The Hand Cost is holding this card
Artwork: Apparently, Rock Lee kicks. Who knew?
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