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Four Times Faster
 

#M-447
 

Review Date: 05.06.09

Average Card Rating

Constructed: 2.25
Limited: 1.65

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Four Times Faster

Now this is a mission that really is interesting. Turn 1, one hand cost... and it can make turn 1 seem like turn 5!!!

When you play this mission, both turn markers (yours and your opponent's) go up by four, and then at the end of your opponent's next turn they go down by four. So, that means that at turn 1, after playing this mission, you can play a Jonin-Level Ninja such as Might Guy and bring some pain to the game early on. But, remember, this can also benefit your opponent, so you have to play it just right.

Ratings:

Limited: 2/5
Constructed: 3/5
Art: Yeah, I'll have value meal number four... I SAID FOUR!!!/5

Matthew Low Wednesday 4/6 - 4 Times Faster - Lightning - Mission

Funny card. I can see it being somewhat useful, but personally I'm not someone who like "coin-flip" type effects. And I don't consider yesterday's Lee a coin-flip effect since he's good either way.

Upside: If you catch that your opponent has nothing that would be devastating to drop on his T2/3 (depending on who is first), you can drop this Mission and then a T5 Ninja on T1. Mind that would be at the cost of 4 cards from your hand.

Downside: If your opponent has a T5/6 menace in the form of a Ninja or a Mission, this could easily be a dead card, semi-waste of 2 cards (well you did get a hand peek), and you very sad face. And if your opponent topdecks something...

Personally I'd err on the side of caution and not run this Jonin's Intervention risk card, especially as the other Lightning Mission isn't seeing play either (8 Inner Gates).

Constructed: 2.0 out of 5.0 (Funny but unreliable.)
Limited: 1.3 out of 5.0 (Why?)
~matthewlow
Mark Howard

4 Times Faster

 

Basically, you peek at your opponent's hand, then go into overdrive. You get to pull off a huge ninja. Sadly, though, so does your opponent. Sure, you'll be at a huge advantage if you can instakill that huge ninja, but your opponent can do it, too. This card is too risky and has no clear advantage. I'd recommend something that guarantees something.

 

1.5/5

Art: Bleah.

Fun Fact: Tenten and Temari always get screwed when something happens.
Tomorrow: My card.


 

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