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Temari
[Rush] 

#N-679   
 

Review Date: Nov. 18, 2009

Average Card Rating

Constructed: 1.67
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Temari

[Rush] is a good name for this effect. If you're running a Sand deck, she could just come out at turn 2, which is great for a Jonin. Also, no hand cost helps. She's got good stats, even though her effect's a bit situational. Still, could be good for a Sand deck. Try it and see!

Ratings:

Limited: 2/5
Constructed: 3/5
Art: ^_^/5


N. Jolly

N-679 Temari [Rush]

Hello again, we're back to a letdown week, seeing as we already did our preview and the best card of the week. Hi, I'm N. Jolly letting you know that MST3K is always cool, no matter what people say.

Today's card is a new Temari, and just like with Sasuke, it has the issue of having a way better early game version. But with Sasuke, at least they had the decency to give him growth, unlike Temari. Let's check out her stats, shall we:

T3 HC0 Wind
Sand/Female/Jonin/Mental Power: 2
4/3 1/1 CA: Weapon
Rarity: Common

While I like this card's power and rank at T3, that's all I like. Being female is nice, as is mental power: 2, but it doesn't really make it worth running. Being a common is nice, but without Growth, it's not going to see play over Wind Scythe. Even without Wind Scythe, this isn't really worth it besides it's rank. Let's check out her effect to see if it holds up:

[Rush]

While this Ninja card is in your hand, if you have 2 or more "Sand" Ninja in play, this Ninja gets -1 Entrance cost.

While getting out a Jonin on T2 is nice, you have to hit both Matsuri and the other sand chick (or Childhood Sasori, who I've hear'd is pretty good, maybe kid Gaara, but you're not running him, so it's not an issue) as your T0 and T1 to get this effect. That's not a good effect, not a good effect at all. So now you've got a ninja with a sub par effect who has a way better early turn equivalent, so really, she's not seeing play.

Construct'd: 1/5 Not play'd, not play'd at all...
Limit'd: 3/5 A Jonin is nice here, especially this early
Art('d): Temari is just awesome, glad to see her in that awesome black outfit. But for the sake of my Redhead>Blonde argument, this still gets a -1 to what it could have...sad day, Temari. Sad day.../5

Mayur V.

Name: Mayur V.

Card: Temari

Review:

Hey guys, this time we are reviewing the new turn 3 Temari from Foretold Prophecy. Now this card is pretty interesting. A turn 3 4/3 , 1/1 ninja is pretty good. She also has two mental power, and Jonin. What makes this card interesting is its effect.

If you can drop a sand ninja on turns 0 and 1, you will be able to drop a Jonin ninja on turn 2. This may sound really good, but the problem is that her effect will only go off in a wind deck, which doesn't really have strong jonin requiring jutsus (Knockout blow and Great Wind Breakthrough being two of the best ones). For that reason, her having Jonin isn't really all that great. All in all, its ok, but will definitely not see use over wind scythe in most decks.

Constructed: 1/5 <--- Competition from Temari WS (probably the biggest staple in the game) makes this card useless IMO.

Limited: 2.5/5 <---- She is a turn 3 ninja with jonin, even though her effect will almost definitely not go off. Still, having a vanilla jonin on turn 3 is pretty good here.

 


 

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