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Release of Fury

#J-641 

Review Date: April 20, 2010

Average Card Rating

Limited: 1.17
Constructed: 3.00
Block: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Release of Fury

Today's card is a bit of a killer. It makes the user (in this case, Might Guy) a bit stronger. Now, pump-up Jutsus are good, but not that good in most cases. So, here's the part that makes you actually think about using this card in a Taijutsu deck:

-The pump up is X total power, where X = the total amount of Ninjas battling Guy + 1
-When a Victory is won, it becomes an Outstanding Victory (nothing else happens).
-When an Outstanding Victory is won, you get to draw 2 cards.

It's a good pump-up card when you look at the effects more than the pump-up itself. Remember, the Victory effects are not stackable, unless you use more than one of these. In Limited, good luck with this one! In Constructed, where you even have Rock Lee cards that can use this Jutsu, it's good. It's still good in Block too.

Ratings:

Limited: 1/5
Constructed: 3/5
Block: 3/5
Art: Someone want fried fish?/5


N. Jolly

J-641 Release of Fury
 
Man, it has been a crazy week or so...the stories I could tell you...that and my comp has been not really working that well for a while now, and it's still not great.  I'll just try and cope though...and as per normal, the Sideboard will be getting back on track this week, and catch Naruto Shippuden Live every Wednesday at 9:00.  Also be sure to try out your strategies at Trade Cards Online's virtual tables to sharpen your skills...I'm a fan of advertising...
 
Today's card is a fun little Might Guy jutsu by the name of Release of Fury.  The card itself seems like it was already done with Asakujaku, but I'm not one to challenge the card game.  I kind of like this card, and if the game slows down a bit this could be a good card.  But let's check out it's stats, shall we:
 
Release of Fury
Lightning l 2
Requirements: "Might Guy"
Target: User
Effect: The target cannot be removed from play during the turn. Additionally, multiply the target's Power by X. X = the number of Ninjas Battling against the user plus one. When the user's Team wins a Victory, it becomes a Outstanding Victory. When the user's Team wins an Outstanding Victory, draw 2 cards.
 
It's kind of hard to want to start a chain with this card, seeing as the invulnerability to removal abilities probably won't matter, but the pump would probably OV the opponent even if the card didn't force it, unless Might Guy is by himself.  Being able to draw two cards for the predicted victory is pretty nice as well, but the problem still is that it's simply a pump and can't stand up to removal.  That right there is a flaw of lightning, but having only one user (two with Rock Lee/Tortoise Ninja) kind of hurts it's playability a lot for a pump card.
 
It's a nice card and in a Might Guy deck, it's not bad.  But in this meta, it's too hard for it to start a chain.  As a response, it's not bad, but it can only protect one ninja in team.  A few flaws to a nice pump jutsu but it's still worth playing in it's own deck.
 
Limited: 1.5/5 Afro Might Guy will freaking rock you!
Constructed: 2/5 Solid, even without afros...
Block: 2/5 Nothing's different here...Art: After Might Guy grills fish man, he's going to EAT HIM!


ninja_
cupcakes

4/20/10 J-641 Release of Fury
======================

Before I start today's review, I'd like to apologize for yesterday's short one. I was very busy that day and I didn't have time to thoroughly look at the card. I was under the impression you could only take a puppet with it rather than any ninja. Sorry for the oversight.

Now to today's card.
Release of Fury is the worst SR in Broken Promises but it is no Leaf Hospital or ES: Rending Piercing Fang. For one Lightning and two colorless, you're Might Guy's power by the number of ninjas he's facing plus one and he can't be removed from game. If he wins a Victory, it becomes an Outstanding Victory; additionally, if he wins an Outstanding Victory, you draw 2 cards. I'm not sure how using this jutsu successfully would not lead to an Outstanding Victory, unless you are only battling one ninja. Pulling this off can easily turn the tide of the game since you wipe out a whole team and draw two cards. Also, Rock Lee & Tortoise Ninja can use this jutsu which is a nice extra user as well. A very powerful jutsu that should be ran in Taijutsu decks.

Limited: 1/5 Too hard to pull-off here
Constructed: 4/5
Block: 4/5

 


 

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