Pojo's Naruto Card of the Day
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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
fans! Today's card
is Lord Sagi, from
set 16, a guy
apparently too cool
for flavor text.
But, is he? Let us
find out, shall we?!
At turn 0, he's got
Combat Attribute. No
mental, or anything
else other than Male
and Land of Birds.
right? So, why's
this guy so special?
If he's discarded
due to showdown
opponent can't draw
ANY cards the next
turn. That means no
draw step, no
drawing due to Just
Clouds, or anything
like that... OUCH!!!
In a game where hand
advantage can mean
between Win and
Fail, this guy is a
Winner in making
Fail... if just for
a turn. And, yes,
the effect is valid.
In limited, he can
help a bit. In
in Block, he's good.
Art: Maybe he IS too
cool for flavor
N-759 Lord Sagi [MAN OF TRAGEDY]
Yeah, there's probably not going to be a sideboard
this week. The reason for that is because this week
I'm going to be on Naruto Shippuden Live! That's
right, I'm like a real blogger now! Expect...ya
know, not. But that's not the point, the point is
that you should all tune into NSL this Wednesday at
10 Eastern to listen to myself on NSL live talk
about all the cards that are coming out and tons of
other awesome things. Hopefully the sideboard will
get back on track this week, but until then, get
your fix of N. at NSL!...If I have learned anything,
it's that I'll shill for just about anything.
Today's card is Lord Sagi, a card that isn't really
seeing a lot of play nowadays. But to dwell on that
would be foolish, so let's look at it's stats, shall
T0 HC0 Wind
Land of Birds | Male
2/0 1/0 CA: Weapon
Set 16: Common
Not great stats for it's turn, as 2/0 isn't really
good unless you have a great effect, like Shino and
Kiba, or a great sqaud...like Shino and Kiba. I
guess they're good examples, and Wind already has a
better T0 with these stats in Sasori (Childhood),
which makes Sagi's lack of a village and being a guy
even worse. He even lacks mental power, which
generally our filler characters get at least one of
in most cases. But if he has a good effect, we can
love him, right? Let's take a look at it, shall we:
[MAN OF TRAGEDY]
Valid: When this Ninja is discarded due to the
Showdown, your opponent cannot draw any cards during
their next turn.
That is a situationally good effect, which is kind
of...it's good, but not really deckably good. To
really get something out of this, you have to be
able to know your opponent's going to try and power
draw that turn, like with Clouds, A New Squad, or
something like that. Without that kind of
foresight, it's an understated 0 drop that only
kills one draw. I myself actually like this effect,
as I'm a big fan of hand control, and might try him
out in a deck or two. Hand control can win games,
and with his effect, he can spur you on to ruining
your opponent's ability to hit curve.
This card has a few effects that we're seeing in the
new set with the whole "Die and do something"
effects that seem to be running around. He's a
decent card, but he lacks anything that makes the
cut above our staplish T0 lineup. After block
shifts, I'll love him more, but even now, he's got a
place in hand control
Limited: 3/5 Good T0s help a lot here
Constructed: 1.5/5 There's too much here to compete
Block: 3/5 A bit of competition for his drop, but
he's not a bad hit on or off turn.
Art: This is a boring card, nothing really here, so
I'm just going to talk about NSL again...listen to
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