Pojo's Naruto Card of the Day
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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today's card is perfect for Medical Decks (which
would be run in Unlimited). Depending on how many
Medical Ninjas you have out this card gets a
different effect. If you have two or more, you can
heal two of your Ninjas and place a Growth Coin on
each of them (good in a pinch). If you have three or
more Medical Ninjas you get to injure one opposing
Ninja and draw a card (so-so). If you have four or
more, then you make an opposing Ninja go Stand-By
and move one card from your Discard Pile to you
Chakra Area (good). The effects are situational, and
you'll probably get to use the first one more than
often. In Block this can still be used (it has a
colorless cost), though in Unlimited it could see
more action. Try it and see!
Limited: 2/5 (if you can draft a couple of Medical)
Palm Healing j768
This jutsu is really effective in an array of decks
that splash Medical ninjas as well as in an array of
situations that the Medical deck would need this
"utility knife," so to speak. You either Heal+Growth,
Injure+Draw, or Stand-by+Net-chakra-gain. A win, a
win, or a win.
Constructed: 2.5/5 In the "Rules for Medical Ninja"
deck, this thing could get ridiculous once you bust
out the Tsunade & Sakura Squad and start Mastering
this thing with 4 or more Medical ninjas, and then
just Counter or Infuriation in response to anything
or anyone they could possibly respond with. Though
Medical isn't the best deck in Unlimited, this jutsu
Limited: 2/5 With 6 Common/Uncommon Medical Ninjas
in the set, If you can pick up at least 4 Medical
ninjas, this jutsu would definitely be worth taking.
In draft, you could even let it table and it might
still get back to you. Not the worst card in
Block: 3.5/5 In its deck, this card is awesome. You
use it early-game, then Shizune from TP2 to get it
back to hand, then jutsu wreak havoc, your opponent
knowing that you have a response to anything that
they can throw at you. Good stuff.
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