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Special Kunai 

#J-603 

Review Date: Feb. 19, 2010

Average Card Rating

Constructed: 3.25
Limited: 1.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Special Kunai

Today's card is, simply put, one for the Fourth Hokage deck.

Special Kunai allows you to move one Fourth Hokage from your hand, discard pile, or chakra area to the user's team. Kinda like him teleporting in the manga/anime. Then, at the end of the turn, if that Fourth's still in play, you get to move him to your hand. It's a great effect for a dedicated deck. In a booster draft it's kinda dead weight (unless you manage to draft the Fourth).

Not much more to say...

Ratings:

Limited: 1/5
Constructed: 3/5
Art: I actually want one of those!/5


N. Jolly

J-603 Special Kunai

New set today! Yay! Expect vids of people playing with their new cards on my channel, MechieSomay, later today. I was going to have up a vid today, but things got...horrible. So yeah, look forward to that on my channel today.

Today's card is a jutsu that seems kinda cool, but honestly isn't really that worthwhile in most decks. It's the 4th's special kunai, Special Kunai. It's a cool idea for a card, but let's check out it's effect, shall we:

Special Kunai
Lightning
Lighting l one
Target: User
Effect: Place 1 "The Fourth Hokage" Ninja card from your hand, Chakra area, or Discard Pile in the user's Team in any position. At the end of the turn, if that "The Fourth Hokage" is still in play, move it to your hand.

I'll admit when I first looked at this card, I wasn't a huge fan, and I'm still not, but it's growing on me a bit. Being able to bring out a 4th from anywhere is kind of cool, but it's only for a turn. The thing that makes me smile with it is that the 4th goes to your hand after the turn, so you can still play it later. That's pretty nice, as it doesn't just discard it. Not a great card, not really even good, but it has potential, which is always cool. If you really, really need the 4th in play, this is a pretty solid tutor to do it with. But for most of us, this is just a theme card.

Limited: 1/5 Draft both? Hell no!
Constructed: 2.25/5 Not horrible, but not seeing a lot of play
Block: 2.25/5 Same here
Art: Every fan boy think's that the 4th is winking at them/5


ninja_
cupcakes

J-603 Special Kunai
===============

Today's jutsu goes along with yesterday's Yondaime theme which should be a good thing, but in this case it is not too special. For one lightning and one colorless, you place a Fourth Hokage from your hand, discard, or chakra area into the users team. If you pull this off, it's okay but it is just a +5 team power at most and a possible surprise Summoning Jutsu or rasengan. At the end of the turn, he his returned to the hand; this is a nice way to retrieve him if he was used as chakra.

Some combos I see with this is charging the Fourth then using him as the chakra cost for the card which makes it like +5 team power for one chakra. Another scenario (which will probably never happen) is to charge [Lightning Speed] for Disaster of the Ninetails, play this jutsu, then make him use FR Rasengan... if all works out, you can net up to 6 Battle Rewards... but that's stretching it to the limit.

Ultimately, this card cannot shine since it relies on you having the Fourth for it to work and it's effect isn't too game-changing. This will only see play in decks running multiple copies of the Fourth (Younger Days, Childhood, and. regular)

Limited: 1/5 Good luck pulling Spacee Ninjutsu and this. What? You did? Good luck, pulling it off...
Constructed: 2.75/5 In the right deck it can do something albeit just a little.
Block: 2.75/5 Hero of the Village is not block legal but no one uses that anyway so Block has the same score

Demon of the Rain Special Kunai

L-1

I like this card and think it is a good jutsu for those who like to abuse the fourth hokage like I do.  For 1 lightning and 1 of any, you get to puppet a 4th hokage into the user's team from your hand, chakra area, or discard pile and return him to your hand at the end of the turn.  Use a 4th for hand cost, then for the lightning cost in this jutsu and you will conserve your hand and chakra, as well as surprise your opponent on any turn!!

Limited: 1/5 its only good if you have a couple of 4th's!!
Constructed: 4.5/5 In the right deck..... DANGEROUS!!!!!!

 


 

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