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based on a 1 to 5 scale.
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Hidan (Curse Mode)
This is a version of Hidan that Booster Draft
hates. In order to get him out, you first need Hidan
[Immortal], and the Ritual Mission card. In
constructed, he's better... if only a bit.
He's got pretty good stats for a Reinforcement
(meaning he goes in the same deck the Squads go in),
although the -1 Mental is somewhat odd for me. Once
you get him out on the field, he can be good. He's
got two valid effects, which could make him somewhat
of a wall. He can't die do to damage, meaning all
battle and effect damage don't work on him. Problem
is that this comes at a price. Once he receives any
damage, you auto-mill yourself according to how much
damage he takes. So, if he gets two damage, you
discard two cards from the top of your own deck.
Like I said, he's not good in limited unless you
manage to draft the other cards. In constructed, he
could be good. Try it and see!
Art: Are you cold?!/5
Today's card is the first version of the Immortal
Hidan, and his effect matches him quite well. His
characteristics are the standard "Akatsuki, Male,
Jonin, Rogue Ninja" characteristics, but he has
Mental Power:-1 which really hurts in today's meta
with mental power battles becoming more and more
common. Like his partner, Kakuzu, Hidan lacks
Ambush, which is something most Akatsuki ninjas
have, but "Invasion of Akatsuki" will help him lose
this one downside. Additionally, he's dual-symbol
which helps his playability in other decks and is
good for possible combination jutsus in the future.
Finally, he has Weapon combat attribute which is
good for Weapon deck and he also has Curse combat
attribute, which means nothing as of now, unless
there is a Hidan Jutsu with this requirement that I
have forgotten. Stat-wise, he is good for his turn,
being 6/2 6/0. He's not overwhelmingly powerful, but
he's great injured which is a nice bonus considering
Hidan's effect prevents him from being removed from
play via damage, so he is an infinite chump
practically. It's a little different from Kakuzu/Four
Souls damage prevention though. Kakuzu's prevents
all damage to him, while Hidan still receives it, so
Hidan can be injured. The only way to kill off Hidan
is by using an effect to remove him from play by
means other than damage, such as instantly
discarding him with cards like 8 Trigrams or the
Rasengan in Will of Fire. While will remove Hidan,
it is not the permanent solution to killing him as
his second effect is similar to that of the Tobi
from Emerging Alliance; when he is removed from
play, he is returned to your hand. This allows you
to re-deploy him the next turn and continue to be a
wall to your opponent. This effect even kicks off
when you play the reinforcement Hidan, so if your
Hidan (Cursed Mode) gets removed, you can play
regular Hidan again and possibly reinforce (Cursed
Mode) again if you have more than one in your
reinforcement zone and your "Ritual" mission is
still on the field.
While his effect may sound somewhat broken since
he's nearly impossible to kill, his first effect
will hurt you for having him out for a long time on
the field. He discards the top 2 cards of your deck
at the beginning of both players turn, which will
cause you to deck out very fast if the game drags
out too long. Of course, this one "downside" can
easily be fixed or used to your advantage. Lightning
has a lot of cards that have combos with cards in
your discard pile, so the mill might help in some
decks. Giant Eagle will can help you cycle the cards
you discard with Hidan with ones in your hand, and
Sai [EFTF] will just shut-off Hidan's self-mill in
general. Of course, playing the squad will also get
rid of the mill effect. The only way to truly kill
Hidan is by negating his effect.This can be done
with Water Clone Jutsu from TP1, Mangekyo Sharingan,
Kigiri, and a various other effect negation cards.
For his debut, Hidan does not disappoint, and is an
all-around good card.
Limited: 4/5 Very good if you can pull him off here
Constructed: 3.75/5Block: 4/5
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