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Shikamaru Nara [Quick Wit]

#N-791 

Review Date: June 9, 2010

Average Card Rating

Limited: 3.13
Unlimited: 4.00
Block: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Shikamaru Nara

Today's card is a new Super Rare from the new set. This version of Shikamaru has an effect that only activates when he attacks by himself. Now, for a Ninja with 0/3 this doesn't sound like a good idea. But, when you check out what he can do, then you may want to use this guy. When he goes out to attack, you select one of your opponent's Ninjas. That Ninja's team must block Shikamaru (if possible). Then comes the fun part: Mental Power Battle! With the usual 4 Mental, he could do some damage. For a turn 2 Ninja he's pretty good, though the Hand Cost kinda hurts him a bit in Limited. Though you can get around that with Growth.

Ratings:

Limited: 2/5
Constructed: 4/5
Art: Judgment's coming!/5


ninja_
cupcakes

==============================
6/9/10 N-791 Shikamaru Nara [Quick Wit]
==============================

Today's card is the mandatory super rare Shikamaru that we get every few sets. I rather like this version of Shika since I find him rather balanced with his hand cost. He's good since he can force ninjas into battling in him in a mental power battle when he attacks by himself, which can wreck decks with no mental ninjas. His problem is that afterwards, he becomes a dud since he'll be by himself, but it can be worked around via the [Moving]  ninjas.

I really like this Shikamaru, but I prefer [Unwillingness], however, there is no reason not to run both in an Earth deck. Additionally, he is the best Shikamaru after the rotation, so he'll be even more invaluable then.

Limited: 2.5/5 Very good here if you can get around his hand cost.
Constructed: 3.5/5
Block: 3.5/5


Nick


2008 Stone
Village Kage

Shikamaru Nara
[Quick Wit]
N-791

Shika, you get too many good cards. Seriously. This is one of my favorite cards in the set. (If I recall correctly, wasn't this card almost verbatim from a card designed by Mendo on the forums?)

Shika here is nasty to drop on turn 2, especially if your opponent doesn't have the mental to compete with him. He has a hand cost, but since he's earth, that is no problem at all. Almost every deck splashes some earth or has dual element missions/ninja with the earth symbol. What makes him so nasty is that he can seriously harass your opponents ninja throughout the entire game. They will need to watch that they have a least 4 mental per team. The nice part is that they HAVE to block him when he attacks. They can't let him through. Shika will make playing Fuijin/Raijin dangerous, since he can OV them with ease.

One of my favorite combos with this Shika is The Fourth Hokage [Space Ninjutsu]. Have the Fourth mark up a team, send out Shika and force that team to battle. Jump the Fourth to him and ping with his effect. Now it's still mental, and your team mental is 6. Pretty fun when you get it going.

What keeps Shika from being totally busted is that he only works on the attack, and he isn't valid. Run two of this and 1 [Unwillingness] in my opinion. Good luck getting a copy of this though, people seem to want to hold on to him.

Limited: 5/5 He smashes tons of ninja in limited.
Block: 4.5/5 Still very useful. Great to growth into late game once your Shika U has reached the end of its usefulness.
Unlimited: 4.5/5 Same as above.

 


 

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