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Seeing Through the Distance 

#M-612 

Review Date: Mar. 26, 2010

Average Card Rating

Limited: 1.00
Constructed: 3.75
Block: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


ninja_
cupcakes

M-612 Seeing Through The Distance
==========================

Today's card is one of the most important cards for Byakugan decks, making the deck type more consistent. During the mission phase, you look at the top X cards of your deck (X being the number of your in-play Byakugan ninjas) and then rearrange them in any order. Additionally, if you have 3 or more Byakugan ninjas in play, draw one card.

Pros:
Adds consistency
Draw Power
Turn One
Permanent

Cons:
Relies on you having at least two Byakugan ninjas out to do anything remotely useful.

Potential Combos:
This can combo with Konohamaru [IA], but he's not really used in Hyuga decks.
This card has no "cannot be duplicated" clause, so running two at one time can lead to some nice draw power, and it's even better since you choose what you get.

Limited: 1/5
Constructed: 4/5 In Hyuga, this card is a must
Block: 3.5/5 Hyuga has some losses in block.


N. Jolly

M-612 Seeing Through Distance
 
Man, this has been a freaking crazy time for me.  Getting in contact with people from when I was 5, probably some other stuff, and still just living it like it was sexy.  Man, it's amazing what a weird day can do for you.
 
Today's card is a new BYKG mission, which is a theme I really like, but it's never really stood toe to toe with sharingan.  I'm hoping the newer sets change this, but let's check out this card, shall we:
 
Seeing Through Distance:
T1 HC1 Earth
Permanent
Effect: During your Mission Phase, you can look at X number of cards from the top of your Deck and return them in any order. Additionally, if you have 3 or more Ninjas with "Byakugan" in play, draw 1 card. X = the number of your in-play Ninjas with "Byakugan".
 
This is a pretty solid draw card for BYKG decks, which is something they really needed.  With this, you get their ability to manipulate deck, and the chance to draw, which is just a great package.  The problem right now is a lack of really great BYKG ninja to use.  Hina, Hanabi, Neji, and Elder seem to be it now.  Sure, Hizashi is around, but he curves so badly into the deck.  I'd like to see some of the old BYKG support come back out, but this card is a strong basis for how theme draw should work.
 
Limited: 1/5 Nothing to use it with here
Constructed: 3.5/5 Strong theme draw with a lot of choices
Block: 3/5 Less support here, but still goodArt: Hina's a fan favorite, so let's everybody love her!  Big hug!/5

 


 

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