Pojo's Naruto news, tips, strategies and more!


  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
 
  Trading Card Game
  Card of the Day
  Fan Tips

  Columnists
  Meb9000's Deck Garage

  Spoilers
  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Movies
  Miscellaneous Info
  Episode Guide

  Contact Us
 




Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about your decks,
discuss upcoming and past tourneys, converse on the anime & more.


Image courtesy of bandaicg.com

Chakra Slice 

#J-609 

Review Date: April 2, 2010

Average Card Rating

Limited: 3.00
Constructed: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Chakra Slice

Today's card is one for the Medical Decks. The user HAS to be a turn 3 or more to use this Jutsu. It takes a Ninja with equal or lower turn cost than the user and changes the target to injured status. Now, this could be good, but sometimes it's better to "damage" than to "change to injured". Still, it's good.

Now, if the user has the Medicine CO, then you get to bounce this Jutsu back to your hand when it resolves. For two colorless, it's good.

Ratings:

Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: Pwn3d!1/5


N. Jolly

J-609 Chakra Slice

God I hate April Fools day on the internet...everyone's a comedian, thinking they have the best joke out there...(BTW, mine was the best, although it might of worked if it was the first preview up there) Sigh, at least it ended eventually...

Today's card is a jutsu that kind of works in decks nowadays, but will probably work better in the future after the block shift (I say that every review, and one day it's gonna be true!) But let's look at it's stats, shall we:

Chakra Slice Water
Two
Requirements: "Printed Entrance cost of 3 or more"
Target: 1 Ninja with an Entrance cost equal to or lower than the user's
Effect: Change the target to injured status. Additionally, if the user has a "Medicine" Combat Attribute, move this Jutsu card to your hand.

And again, more forced Mastery. Why make it a characteristic (and reduce stats for it) if all of our jutsu has it? That's not cool at all! For it's cost, it's really not that bad at all. Injuring a ninja of lower turn cost could be pretty good to turn off dangerous effects, which seem like they're getting more and more common. Beyond that, med pulling this back to hand is pretty good, as I've seen med decks pulling pretty good chakra. Beyond that, this is a simple enough card that can see play in any deck, and isn't bad or decks that don't have a lot of viable jutsu in them.

Limited: 4/5 Very solid for this format, especially being colorless
Constructed: 2/5 Still too weak for this format, sadly
Block: 2.25/5 A bit better here, but nothing that's close to staple
Art: It slices, it dices...oh, I guess it doesn't. It just slices...makes sense...order your Kabuto today for all your Sasori slicing needs!/5

 


 

Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.