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Pojo Exclusive Preview:

The Great Naruto Bridge 

#M-713 

Reviewed: Oct. 8, 2010

Average Card Rating

Limited: 2.00
Unlimited: 2.50
Block: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

The Great Naruto Bridge

Today's card is another exclusive from the upcoming set. This is one card that's sure to please many. First things first: it negates Counter Missions. Some may ask how this is possible, since this is a regular Mission. It's simple really: it doesn't count towards your one mission per turn limit. So, let's say you play your mission, your opponent plays a counter mission. You can negate it with this one. Thing is that it doesn't have to be a Counter. It can also be any card in play. You can negate an in-play card (doesn't specify what kind).

Also, there's a little bonus that'll help those playing Lightning and Water (both elements on this card). When you play this card, you have to move the top card on your deck to your Chakra Area. That would help getting Ambush Ninjas out, or even setting up for a big Jutsu. It's a pretty nice card. You could be seeing some play soon.

Ratings:

Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: Now he has another reason to get Emo./5


ninja_
cupcakes

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10/08/10 M-713 The Great Naruto Bridge
==============================

Today's exclusive preview is a somewhat situational card that would make nice side-board material. It negates the effect text of an in-play card or a counter mission being played, so it is nice defense against Fire decks that run a boatload of Interruptions. This card might be able to negate a card's effect permanently, since the card does not says "Negate the target's effect" rather than "Negate the effect text during this turn", but I will treat it as the latter. The card's second effect is in there to give it a little more kick, netting you a total of three chakra after this card resolves.

The downside of this card, however, is that Water and Lightning already have some good counter-mission defenses, particularly, The Next Target and Konohamaru Ninja Squad. Kigiri can negate effects of your opponent's in-play ninjas and clients as well. If the mission could target any card being put-in-play, I'd like it a lot better since would shut-down card's like Sasuke Uchiha [Eyes of the Hawk].

Over all, this card is nice side-deck material. It can be used for counter-defense and give you a temporary opening by shutting down a pesky permanent mission or ninja's effect for the turn.

Limited: 2/5
Unlimited: 2/5
Block: 2.25/5

 


 

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