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Snake Sword
#J-786


Reviewed Feb. 11, 2011

Average Card Rating

Limited: 2.25
Unlimited: 2.00
Block: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Snake Sword

COMBO BREAKER!

I know some may have been expecting an Earth Card for today. Trust me, I was a bit shocked as well. LOL!

Today's card is a Water Jutsu that can be run even if you have a full hand, but can't be used from the Chakra Area. For two Water you can remove one Ninja who's battling the user from play. At the end of the turn that Ninja comes back in play injured. For a Jutsu that can be used by any Ninja that's Turn 3 or more it's pretty decent. From-game removal is always good in Block, and this can be good sideboard material for Water, particularly since it has no specific name requirements.

Ratings:

Limited: 2/5
Constructed: 2/5
Block: 3/5
Art: Put the blade away, Emo boy!/5

The_Sixth_
Prong
Snake Sword 786:
 
Combined with Miroku, Crying in Vain, or some other put-in-play hate, this card is just mid-game removal. Even on it's own, it is a pseudo-reactive jutsu. I would suggest at least 1 or 2 of it in your Water build in the spots where Striking Shadow Snake went.
 
Limited: 2.5/5 If you get good Water stuff, this card is definitely worth running. A victory-getter/jutsu-stopper/BR-winner alone is nice.
Unlimited: 2/5 Like yesterday's jutsu, there are so many good jutsus in Unlimited, it's hard for a card meant for Block to be playable.
Block: 3.5/5 Definitely a solid generic choice for jutsu for Mono-Water, especially if you are running any sort of put-in-play hate.

 


 

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