Pojo's Naruto news, tips, strategies and more!


  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
 
  Trading Card Game
  Card of the Day
  Fan Tips

  Columnists
  Meb9000's Deck Garage

  Spoilers
  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Movies
  Miscellaneous Info
  Episode Guide

  Contact Us
 




Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about your decks,
discuss upcoming and past tourneys, converse on the anime & more.


Image courtesy of bandaicg.com

Anbu
[Rising Threat]
#N-1108


Reviewed May 9, 2011

Average Card Rating

Limited: 4.25
Unlimited: 3.75
Block: 4.13

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Anbu

Today's card is one that goes well with the new Anbu Swarm. The effect allows you, during your turn, to put him in play from your hand. This doesn't count as deployment, so you can do it again if possible. How? He's non-unique, so you can have more than one out. When he's out all of your Anbu Ninjas (he included) get +1/+1 during the turn. So, you're looking at a potential 3/5 for each if played right. The effect is not Valid though, but he is a turn 0. That can help a lot. Not really the best Anbu, but still good. Try it and see!

Ratings:

Limited: 2.5/5
Constructed: 3/5
Block: 3/5
Art: He's not there.../5


ninja_
cupcakes

================
Anbu [Rising Threat]
================

Remember that exclusive preview we did a few weeks back? This card has the same name and has nearly the same effect but better. The benefits that this Anbu has over the other one are that it has arguably better stats, a better effect, and is Leaf rather than Mist, which helps with cards like Succeeded Will Of Fire and the [Reliance] Ninjas.

This card will be played in threes in Fire decks, and probably splashed for other elements. Free deployment is always great, and no card can do it better than Anbu. It also makes it rather easy to play "World of Fire". If you get the right hand, You can mill half of your opponent's deck as early as turn one.

Limited: 4.75/5
Unlimited: 4.5/5
Block: 4.5/5


DIMHWT

Happy new format! from my own initial testing, i personally am pretty satisfied where the balance of the elements is at. In honor of the new format, we have a card that is looking to be the most influencing card of the format, anbu rising threat.
 
Anbu is a 0/2 0/0 turn 0 fire ninja. he has anbu, which not only is cool but gives him some interesting synergy with his element.  his effect triggers from your hand to put him into play for free to give all anbu ninja +1/+1 for that turn. he's also non-unique.
 
His effect does a couple of interesting thing for this game:
 
He can allow for the under-stated curves like kiba keen nose and shino insect warrior without giving healthy status/battle rewards to the multiple 4/0's of this game.
 
anbu can give a free two blocks while playing your a double personality sakura or other battle avoiding ninjas on 0.
 
 Anbu also can make your on-par 4/0 combat turn 0 into the magic 7 (7 is important as temari cant block by herself and maintain healthy status)
 
The last thing I'll touch on is that anbu allows for three double drops in the game, to be used whenever a player may wish.
 
Fire-Anbu is a automatic three of, on 0 fire is not blessed with the best lineup, but not the worst either, anbu helps reduce the limited options fire has on 0.
 
Wind-another automatic three of. Anbus synergy with temari is very strong.
 
Lightning-easily a three of, either for aggressive decks or for the more later game based decks of lightning, anbu is the first guy to look at.
 
Earth-with sakura adp back at three, earths 0 lineup goes from stat oriented to a more effect oriented, anbu providing at the least two free blocks is very useful in a deck that is going to be losing the stat war.
 
Water-with giant spider being in the deck, water will either back off its early game stat advantages or will ignore anbu completely. time will tell which method is more effect i think.
 
Void-if you want to play anbu, forget playing deidara and kisame, find someone else on those turns. Kisame is hard to imagine losing, so it's possible that void players take a pass on anbu.
 
Anbu is a very interesting card, mostly because if he's the next victim of the ban list, the masses will simply play the mist variant, so there's the feeling that this card will be around through even the next rotation. better get your foils before he goes up to set 12 shino insect warrior prices;)
 
Limited: 5/5 (rush rush and rush)
Block:
Fire: 5/5
Wind: 5/5
Lightning: 5/5
Earth: 5/5
Water:3/5
Void: 2/5
Art: 5/5 (thanks for putting that effect on this anbu, easily the coolest mask)
 
I'm DIMHWT, and this was the naruto COTD, see you tomorrow ;)

 


 

Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.