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#N-1431 Reviewed May 16, 2012
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today we take a look at the mad bomber himself. This
guy combos well with yesterday's Zetsu. When you
activate Zetsu's effect with a Permanent Mission,
you put a Bomb Coin on a Ninja who doesn't have one
of those coins. Then, for two Colorless, you can use
the second Effect. You can give one Damage to a
Ninja with a Bomb Coin on it. Then, you remove the
Bomb Coin from the game. This is one good, balanced
effect. Rather than open the potential for abuse by
putting more than one Bomb Coin or simply leaving
the coin in play, this gives you a challenge. When
you remove any coin from a Permanent Mission you get
to put the Bomb Coin, and the removal itself doesn't
necessarily have to be due to an effect. Remember
that when you use a World Mission's effect, or
simply remove a coin from a Permanent Mission
because of the Turn itself then this effect kicks
in. Other than that, his Stats are pretty good
(though no Ambush). Being Earth/Fire with no Hand
Cost at Turn 4 is good, and being able to do some
damage can help. Try it and see!
Art: Smile for the camera!/5
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