based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today we take a look at a Kisame from Set 28. This
Kisame is a bit of a killer. First off, he's got
7/1-4/1. At T5 that's a good Combat value. While
he's in play, he gets to do two things as long as
your Opponent has no Chakra. First off, your
Opponent won't be able to Heal any Ninjas. That can
be a pain for your Opponent, particularly when
you've managed to put in play Three Tails. For those
who haven't seen the new Three Tails, if he's put in
play (Deployment doesn't count in this case) you get
to discard all of your Opponent's Chakra. Since
Three Tails can come in play earlier than usual
thanks to its Jinchuriki, Kisame is sure to help in
that deck. Given that Three Tails is Mono-Water then
Kisame fits well there. The other part of the Effect
kicks in when he's being Blocked. If your Opponent's
Chakra Area is empty, you can Injure the Head Ninja
facing him. That's a good bonus when you think about
it. Only downer with his Effect is that neither part
is Valid, so keep him Healthy!
Welcome to a fantastic friday
Today is a Kisame card which is a T5 with a handcost
of 1 it is 7/1-4/1 with weapon attribute and water
nature with rogue ninja and jonin status.
This kisame is great against those pesky decks
healing all the time while they have no chakra their
characters cant be healed and when he is blocked if
your opponent has no chakra you can injure the head
ninja opposing him.
Definatly a card worth trying in a chakra draining
type of deck.
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