based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today we have a Super Rare Sakura from Set 28.She's
a 4/3-0/2 with 3 Mental. That makes her pretty good.
Her Effect is what calls out the most. During any
Mission Phase (doesn't specify if it's during yours
or your Opponent's) you can take 1 Ninja Card from
either player's Discard Pile or Chakra Area, move it
to the bottom of the respective player's Deck, and
you can Injure or Heal a Ninja with the same name as
the card you just moved. This has a lot of uses when
you think about it. The one that pops into many a
player's mind right now is using her as Sideboard
Material against Impure Resurrection. Think about
it: Impure Resurrection Ninjas (such as the Seven
Swordsmen) depend on having a Ninja with the same
name in the Discard Pile to use their Effects. By
moving that resource to the bottom and Injuring that
Ninja you could put a dent in your Opponent's
strategy. This also helps when playing against a few
other decks, but she's better in the sideboard
unless you also run three of one Ninja in your Deck.
Try it and see!
Unlimited: 3/5 (sideboard)
Block: 3/5 (sideboard)
Art: Is she doing the Rosy the Riveter pose?/5
Today is tuesday! well people say sakura is
useless lets see if that is true. today we have a t3
4/3-0/2 medical and it lets you move 1 ninja card in
either players discard pile or chakra area to the
bottom of their deck to injure or heal target ninja
with the same name as the moved card. this could be
decent-ish based on what your opponent is running.
this is a nice counter to naruto decks that run the
fricken naruto clone and the sage stuff. at least
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